Esempio n. 1
0
        public BabylonPBRMaterial(BabylonPBRBaseSimpleMaterial origin) : base(origin.id)
        {
            SetCustomType("BABYLON.PBRMaterial");
            directIntensity      = 1.0f;
            emissiveIntensity    = 1.0f;
            environmentIntensity = 1.0f;
            specularIntensity    = 1.0f;
            cameraExposure       = 1.0f;
            cameraContrast       = 1.0f;

            useRadianceOverAlpha      = true;
            useSpecularOverAlpha      = true;
            usePhysicalLightFalloff   = true;
            useEmissiveAsIllumination = true;

            ambient      = new[] { 0f, 0f, 0f };
            reflectivity = new[] { 1f, 1f, 1f };
            reflection   = new[] { 1f, 1f, 1f };

            albedoTexture         = origin.baseTexture;
            alpha                 = origin.alpha;
            alphaCutOff           = origin.alphaCutOff;
            alphaMode             = origin.alphaMode;
            backFaceCulling       = origin.backFaceCulling;
            albedo                = origin.baseColor;
            albedoTexture         = origin.baseTexture;
            clearCoat             = origin.clearCoat;
            disableLighting       = origin.disableLighting;
            twoSidedLighting      = origin.doubleSided;
            emissive              = origin.emissive;
            emissiveTexture       = origin.emissiveTexture;
            invertNormalMapX      = origin.invertNormalMapX;
            invertNormalMapY      = origin.invertNormalMapY;
            isUnlit               = origin.isUnlit;
            maxSimultaneousLights = origin.maxSimultaneousLights;
            name                   = origin.name;
            bumpTexture            = origin.normalTexture;
            ambientTextureStrength = origin.occlusionStrength;
            ambientTexture         = origin.occlusionTexture;
            transparencyMode       = origin.transparencyMode;
            wireframe              = origin.wireframe;
        }
Esempio n. 2
0
 public BabylonPBRBaseSimpleMaterial(BabylonPBRBaseSimpleMaterial original) : base(original)
 {
     customType            = original.customType;
     baseColor             = original.baseColor;
     baseTexture           = original.baseTexture;
     maxSimultaneousLights = original.maxSimultaneousLights;
     disableLighting       = original.disableLighting;
     invertNormalMapX      = original.invertNormalMapX;
     invertNormalMapY      = original.invertNormalMapY;
     normalTexture         = original.normalTexture;
     emissive          = original.emissive;
     emissiveTexture   = original.emissiveTexture;
     occlusionStrength = original.occlusionStrength;
     occlusionTexture  = original.occlusionTexture;
     alphaCutOff       = original.alphaCutOff;
     transparencyMode  = original.transparencyMode;
     doubleSided       = original.doubleSided;
     clearCoat         = original.clearCoat;
     _unlit            = original._unlit;
 }