Esempio n. 1
0
        /// <summary>
        /// Called for every OnKeyUp
        /// </summary>
        /// <param name="uie"></param>
        /// <param name="e"></param>
        public void ProcessKey(FrameworkElement uie, KeyEventArgs e)
        {
            if (uie.IsMouseCaptured)
            {
                uie.ReleaseMouseCapture();
            }

            char displayChar = KeyControl.GetDisplayChar(e.Key);

            if (Properties.Settings.Default.GameMode)
            {
                // if we're in game mode then send the input to the demandController
                pauseSpeechForDemand = demandController.ProcessInput(displayChar);
            }
            AddFigure(uie, displayChar.ToString());
        }
Esempio n. 2
0
        public static char GetDisplayChar(Key key)
        {
            // If a number on the normal number track is pressed, display the number.
            if (key >= Key.D0 && key <= Key.D9)
            {
                return((char)('0' + key - Key.D0));
            }

            // If a number on the numpad is pressed, display the number.
            if (key >= Key.NumPad0 && key <= Key.NumPad9)
            {
                return((char)('0' + key - Key.NumPad0));
            }

            try
            {
                return(char.ToUpperInvariant(KeyControl.TryGetLetter(key)));
            }
            catch (Exception ex)
            {
                System.Diagnostics.Debug.Assert(false, ex.ToString());
                return('*');
            }
        }