Esempio n. 1
0
        /** --------------------------------------------
        * @brief  BVHロード
        * @param  filename
        * @return void
        * --------------------------------------------*/
        private void loadBVH(string filename)
        {
            _mode = Mode.BVH;

            _isPlay = false;
            _nodeList.Clear();

            _bvh = new BVHParser();
            _bvh.Load(filename);
            setBVH();

            // フレームレート変更
            _fps           = 1f / _bvh.FrameSpan;
            label_fps.Text = "FPS : " + _fps.ToString("0.0");
            _frame         = 0;

            // control
            trackBar1.Minimum = 0;
            trackBar1.Maximum = _bvh.FrameNum - 1;
        }
Esempio n. 2
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		/** --------------------------------------------
		 * @brief  BVHロード
		 * @param  filename
		 * @return void
		 * --------------------------------------------*/
		private void loadBVH(string filename)
		{
			_mode = Mode.BVH;

			_isPlay = false;
			_nodeList.Clear();

			_bvh = new BVHParser();
			_bvh.Load(filename);
			setBVH();

			// フレームレート変更
			_fps = 1f / _bvh.FrameSpan;
			label_fps.Text = "FPS : " + _fps.ToString("0.0");
			_frame = 0;

			// control
			trackBar1.Minimum = 0;
			trackBar1.Maximum = _bvh.FrameNum - 1;
		}
Esempio n. 3
0
		/** --------------------------------------------
		 * @brief  BVH側のノードから指定フレームの回転行列を返却
		 * @param  node
		 * @param  frame
		 * @return Matrix4
		 * --------------------------------------------*/
		private Matrix4 GetRotMatrixFromBVHNode(BVHParser.Node node, int frame)
		{
			Matrix4 matrix = Matrix4.Identity;

			float deg2rad = (float)(Math.PI / 180.0);

			var euler = node.GetMotionRot(frame);
			for (int i = node.Channnels.Count - 1; i >= 0; i--)
			{
				var channel = node.Channnels[i];
				switch (channel)
				{
					case BVHParser.Node.Channel.Xrotation:
						matrix = matrix * Matrix4.CreateRotationX(euler.X * deg2rad);
						break;
					case BVHParser.Node.Channel.Yrotation:
						matrix = matrix * Matrix4.CreateRotationY(euler.Y * deg2rad);
						break;
					case BVHParser.Node.Channel.Zrotation:
						matrix = matrix * Matrix4.CreateRotationZ(euler.Z * deg2rad);
						break;
					default:
						break;
				}
			}
			return matrix;
		}