Esempio n. 1
0
        public void LoadContent()
        {
            //spriteBatch = new SpriteBatch(Game.GraphicsDevice);
            // Load animations.
            runAnimation = new Animation(Level.Content.Load<Texture2D>("Sprites/Enemy/" + enemy), 0.1f, true);
            dieAnimation = new Animation(Level.Content.Load<Texture2D>("Sprites/Enemy/die_" + enemy), 0.5f, false);
            idleAnimation = new Animation(Level.Content.Load<Texture2D>("Sprites/Enemy/" + enemy + "-idle"), .1f, true);
            sprite.PlayAnimation(runAnimation);

            // Calculate bounds within texture size.
            int width = (int)(runAnimation.FrameWidth * 0.35);
            int left = (runAnimation.FrameWidth - width) / 2;
            int height = (int)(runAnimation.FrameHeight * 0.8);
            int top = runAnimation.FrameHeight - height;
            localBounds = new Rectangle(0, 0, runAnimation.FrameWidth, runAnimation.FrameHeight/2);
        }
Esempio n. 2
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        public void PlayAnimation(Animation animation)
        {
            // If this animation is already running, do not restart it.
            if (Animation == animation)
                return;

            // Start the new animation.
            this.animation = animation;
            this.frameIndex = 0;
            this.time = 0.0f;
        }
Esempio n. 3
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        /// <summary>
        /// Loads the player sprite sheet and sounds.
        /// </summary>
        public void LoadContent(GameScreen screen)
        {
            // Load animated textures.
            //spriteBatch = new SpriteBatch(screen.ScreenManager.GraphicsDevice);

            idleAnimation = new Animation(screen.ScreenManager.Game.Content.Load<Texture2D>("Sprites/Bobo/idle"), 0.1f, true);
            runAnimation = new Animation(screen.ScreenManager.Game.Content.Load<Texture2D>("Sprites/Bobo/running"), 0.1f, true);
            jumpAnimation = new Animation(screen.ScreenManager.Game.Content.Load<Texture2D>("Sprites/Bobo/jumping"), 0.1f, false);
            dieAnimation = new Animation(screen.ScreenManager.Game.Content.Load<Texture2D>("Sprites/Bobo/dead"), 0.1f, false);
            fireAnimation = new Animation(screen.ScreenManager.Game.Content.Load<Texture2D>("Sprites/Bobo/firing"), 0.1f, false);

            // Calculate bounds within texture size.
            int width = (int)(idleAnimation.FrameWidth * 1);
            int left = (idleAnimation.FrameWidth - width) / 2;
            int height = (int)(idleAnimation.FrameWidth * 1);
            int top = idleAnimation.FrameHeight - height;
            localBounds = new Rectangle(left, top, width, height);

            // Load Fireballs
            foreach (Fireball f in mFireballs)
                f.loadContent(screen);
        }
Esempio n. 4
0
 /// <summary>
 /// Begins or continues playback of an animation.
 /// </summary>
 /// 
 public void PlayAnimation()
 {
     this.animation = new Animation();
     this.frameIndex = 0;
     this.time = 0.0f;
 }