bool WalkHoneycomb(int2 vend, Vector3 endPos, List <SearchNode> search, BT.BinaryTree unsearch) { int count = 0; while (true) { SearchNode node = (SearchNode)unsearch.Pop(); if (node == null) { return(false); } //Debug.Log(node.v.x + " " + node.v.y); search.Add(node); if (node.v.Equal(vend)) { return(true); } int current = navData[Int2_Index(node.v)] & 0x3f; int2[] varray = node.v.Neighbour(); int newchild = 0; for (int i = 0; i < varray.Length; i++) { if (!IsIndexValid(varray[i])) { continue; } if (!IsIndexWalkable(varray[i])) { continue; } int by = navData[Int2_Index(varray[i])] & 0x3f; float fHeightOffset = Mathf.Abs(by - current) * LayerHeight; if (fHeightOffset > 0.5f) { continue; } SearchNode n = NewSearchNode(varray[i], endPos); n.SetParent(node, fScale); count++; //Debug.Log(count); newchild++; unsearch.Push(n.weight(), n); MarkSearched(n); } //Debug.Log("Add Node " + newchild); } return(false); }
public Caclculator(Node <string> rootNode) { BinaryTree = new BinaryTree <string>(Visting); BinaryTree.RootNode = rootNode; Stack = new Stack <string>(); }
bool AStar(Vector3 begin, Vector3 end, out List <Vector3> path) { path = null; if (navData == null) { return(false); } int2 vbegin = new int2(); int2 vend = new int2(); if (!GetIndex(begin, ref vbegin) || !GetIndex(end, ref vend)) { return(false); } if (!IsIndexWalkable(vbegin) || !IsIndexWalkable(vend)) { return(false); } //List<SearchNode> lstUnSearch = new List<SearchNode>(); BT.BinaryTree lstUnSearch = new BT.BinaryTree(); SearchNode newNode = NewSearchNode(vbegin, end); lstUnSearch.Push(newNode.weight(), newNode); MarkSearched(newNode); if (!WalkHoneycomb(vend, end, lstSearch, lstUnSearch)) { return(false); } SearchNode node = lstSearch[lstSearch.Count - 1]; path = new List <Vector3>(); while (true) { path.Insert(0, node.p); if (node.parent == null) { break; } else { node = node.parent; } } foreach (SearchNode n in lstSearch) { UnMarkSearched(n); } lstSearch.Clear(); SearchNode no = (SearchNode)lstUnSearch.Pop(); while (true) { if (no == null) { break; } UnMarkSearched(no); no = (SearchNode)lstUnSearch.Pop(); } lstUnSearch.Clear(); return(true); }
// Update is called once per frame void Update() { if (SearchTest) { SearchTest = false; //if(actor.actorType == ActorType.AT_Monster) { Hexagon.PathFinder.StaticWeightScale = StaticWeightScale; Hexagon.PathFinder.DynamicWeightScale = DynamicWeightScale; Hexagon.PathFinder.StraightWeightScale = StraightWeightScale; Hexagon.PathFinder.HeuristicWeightScale = HeuristicWeightScale; Hexagon.PathFinder.MiddlePointWeight = UseMiddlePointWeight; foreach (GameObject o in lstObject) { GameObject.Destroy(o); } lstObject.Clear(); sdMainChar mc = sdGameLevel.instance.mainChar; sdGameActor actor = GetComponent <sdGameActor>(); if (actor != null) { actor.UnInject(false); } mc.UnInject(false); List <Hexagon.SearchNode> lstSearch = new List <Hexagon.SearchNode>(); BT.BinaryTree lstUnSearch = new BT.BinaryTree(); Hexagon.Manager.GetSingleton().DebugFindPath(transform.position, mc.transform.position, ref lstSearch, ref lstUnSearch); mc.Inject(false); if (actor != null) { actor.Inject(false); } Hexagon.SearchNode end = lstSearch[lstSearch.Count - 1]; for (int i = lstSearch.Count - 1; i >= 0; i--) { Hexagon.SearchNode n = lstSearch[i]; int type = 0; if (n == end) { type = 2; end = n.parent; } ushort tempHeight = Hexagon.Manager.GetSingleton().GetHeight(n.v); Add(HexagonElement.NewElement(n.v, tempHeight, n.weight(), type)); } Hexagon.SearchNode head = (Hexagon.SearchNode)lstUnSearch.Pop(); while (true) { if (head == null) { break; } ushort tempHeight = Hexagon.Manager.GetSingleton().GetHeight(head.v); Add(HexagonElement.NewElement(head.v, tempHeight, head.weight(), 1)); head = (Hexagon.SearchNode)lstUnSearch.Pop(); } } } }