Esempio n. 1
0
        void ReplaceNode(EditorData nodeData, Type newType)
        {
            BTNode oldNode = nodeData.node;
            BTNode newNode = CreateNode(newType);

            // Transfer editor data.
            newNode.id    = nodeData.id;
            nodeData.node = newNode;

            // Swap children, then delete old node.
            if (oldNode is BTDecorator && newNode is BTDecorator)
            {
                ((BTDecorator)newNode).child = ((BTDecorator)oldNode).child;
                ((BTDecorator)oldNode).child = null;
            }
            else if (oldNode is BTComposite && newNode is BTComposite)
            {
                ((BTComposite)newNode).children = ((BTComposite)oldNode).children;
                ((BTComposite)oldNode).children = null;
            }
            DeleteNode(oldNode, false);

            // Update parent's reference to the node.
            if (nodeData.parent)
            {
                if (nodeData.parent is BTDecorator)
                {
                    BTDecorator parentDecorator = (BTDecorator)nodeData.parent;
                    parentDecorator.child = nodeData.node;
                }
                else if (nodeData.parent is BTComposite)
                {
                    BTComposite parentCompositor = (BTComposite)nodeData.parent;
                    parentCompositor.children[nodeData.parentIndex] = nodeData.node;
                }
                else
                {
                    Debug.LogError("Parent node is neither a Decorator nor a Compositor!");
                }
            }
            else
            {
                // Node is root node.
                _behaviorTree.root = nodeData.node;
            }

            // Editor data will have changed, so we must rebuild
            // it before continuing with rendering the GUI.
            BuildEditorData();
        }
Esempio n. 2
0
        void DrawNodeWindow(int id)
        {
            // Get EditorNode
            EditorData nodeData = _editorData[id];
            BTNode     node     = nodeData.node;

            Type selectedType = CreateNodeTypeDropdown(node);

            if (selectedType != node.GetType())
            {
                ReplaceNode(nodeData, selectedType);
                node = nodeData.node;
            }

            if (node is BTComposite)
            {
                BTComposite compositor = (BTComposite)node;

                Rect rect = new Rect(0, 20, _nodeWidth, 20);
                if (GUI.Button(rect, "Add Child"))
                {
                    BTNode childNode = CreateNodeWithParent(typeof(BTActionBlank), compositor);
                    compositor.children.Add(childNode);
                }
            }
            else if (node is BTLeaf)
            {
                if (node == null)
                {
                    // Passing null to Editor.CreateEditor() causes the whole editor to hard crash,
                    // so we throw an exception to keep that from happening. node should never be
                    // null in this case, anyway, but if it is we don't want the whole editor to shut down.
                    throw new NullReferenceException();
                }

                Editor editor = Editor.CreateEditor(node);
                editor.OnInspectorGUI();
            }

            // Drag window last because otherwise you can't click on things
            GUI.DragWindow();
        }
Esempio n. 3
0
        void DrawCompositor(BTComposite compositor)
        {
            EditorData nodeData = _editorData[compositor.id];

            CreateNodeWindow(nodeData, _nodeWidth, _compositorHeight);

            for (int index = 0; index < compositor.children.Count; ++index)
            {
                BTNode     child     = compositor.children[index];
                EditorData childData = _editorData[child.id];

                if (DrawPlusButton(nodeData, childData))
                {
                    BTDecorator newChild = (BTDecorator)CreateNodeWithParent(typeof(BTInverter), compositor);
                    newChild.child             = child;
                    compositor.children[index] = newChild;

                    _editorData[newChild.id].parentIndex = index;

                    child = newChild;
                }

                if (index > 0 &&
                    DrawLeftButton(childData))
                {
                    SwapCompositorChildren(compositor, index, index - 1);
                }

                if (index < compositor.children.Count - 1 &&
                    DrawRightButton(childData))
                {
                    SwapCompositorChildren(compositor, index, index + 1);
                }

                DrawNodeCurve(nodeData.rect, childData.rect, index, compositor.children.Count);
                DrawNode(child);
            }
        }
Esempio n. 4
0
        void SwapCompositorChildren(BTComposite compositor, int firstIndex, int secondIndex)
        {
            // Retrieve nodes and editor data.
            BTNode     first     = compositor.children[firstIndex];
            EditorData childData = _editorData[first.id];

            BTNode     second     = compositor.children[secondIndex];
            EditorData secondData = _editorData[second.id];

            // Swap the order of the children in the array.
            compositor.children[secondIndex] = first;
            compositor.children[firstIndex]  = second;

            // Swap the positions of the two children's nodes.
            // TODO: Move the entire subtree under each node by the same amount.
            Vector2 tempPosition = secondData.rect.position;

            secondData.rect.position = childData.rect.position;
            childData.rect.position  = tempPosition;

            // Update EditorData indices.
            secondData.parentIndex = firstIndex;
            childData.parentIndex  = secondIndex;
        }
Esempio n. 5
0
		void SwapCompositorChildren( BTComposite compositor, int firstIndex, int secondIndex )
		{
			// Retrieve nodes and editor data.
			BTNode first = compositor.children[firstIndex];
			EditorData childData = _editorData[first.id];

			BTNode second = compositor.children[secondIndex];
			EditorData secondData = _editorData[second.id];

			// Swap the order of the children in the array.
			compositor.children[secondIndex] = first;
			compositor.children[firstIndex] = second;

			// Swap the positions of the two children's nodes.
			// TODO: Move the entire subtree under each node by the same amount.
			Vector2 tempPosition = secondData.rect.position;
			secondData.rect.position = childData.rect.position;
			childData.rect.position = tempPosition;

			// Update EditorData indices.
			secondData.parentIndex = firstIndex;
			childData.parentIndex = secondIndex;
		}
Esempio n. 6
0
		void DrawCompositor( BTComposite compositor )
		{
			EditorData nodeData = _editorData[compositor.id];
			CreateNodeWindow( nodeData, _nodeWidth, _compositorHeight );

			for ( int index = 0; index < compositor.children.Count; ++index )
			{
				BTNode child = compositor.children[index];
				EditorData childData = _editorData[child.id];

				if ( DrawPlusButton( nodeData, childData ) )
				{
					BTDecorator newChild = (BTDecorator)CreateNodeWithParent( typeof( BTInverter ), compositor );
					newChild.child = child;
					compositor.children[index] = newChild;

					_editorData[newChild.id].parentIndex = index;

					child = newChild;
				}

				if ( index > 0 &&
				     DrawLeftButton( childData ) )
				{
					SwapCompositorChildren( compositor, index, index - 1 );
				}

				if ( index < compositor.children.Count - 1 &&
				     DrawRightButton( childData ) )
				{
					SwapCompositorChildren( compositor, index, index + 1 );
				}

				DrawNodeCurve( nodeData.rect, childData.rect, index, compositor.children.Count );
				DrawNode( child );
			}
		}