Esempio n. 1
0
 public SectorCard(uint cardGUID, CardView cardView, float width, float height, float length, uint regulationCardGUID, Color ambientColor, Color fogColor, int fogDensity, Color dustColor, int dustDensity, BackgroundDesc nebulaDesc, BackgroundDesc starsDesc, BackgroundDesc starsMultDesc, BackgroundDesc starsVarianceDesc, MovingNebulaDesc[] movingNebulaDescs, LightDesc[] lightDescs, SunDesc[] sunDescs, JGlobalFog globalFogDesc, JCameraFx cameraFxDesc, string[] requiredAssets)
     : base(cardGUID, cardView)
 {
     Width              = width;
     Height             = height;
     Length             = length;
     RegulationCardGUID = regulationCardGUID;
     AmbientColor       = ambientColor;
     FogColor           = fogColor;
     FogDensity         = fogDensity;
     DustColor          = dustColor;
     DustDensity        = dustDensity;
     NebulaDesc         = nebulaDesc;
     StarsDesc          = starsDesc;
     StarsMultDesc      = starsMultDesc;
     StarsVarianceDesc  = starsVarianceDesc;
     MovingNebulaDescs  = movingNebulaDescs;
     LightDescs         = lightDescs;
     SunDescs           = sunDescs;
     GlobalFogDesc      = globalFogDesc;
     CameraFxDesc       = cameraFxDesc;
     RequiredAssets     = requiredAssets;
 }
Esempio n. 2
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        public Sector(string Name, uint sectorId, uint sectorGuid, Color ambientColor, Color fogColor, Color dustColor, BackgroundDesc backgroundDesc, BackgroundDesc starsDesc, BackgroundDesc starsMult, BackgroundDesc starsVariance, MovingNebulaDesc[] movingNebulas, LightDesc[] lightDescs, SunDesc[] sunDescs, JGlobalFog jGlobalFog, JCameraFx jCameraFx)
        {
            this.sectorId   = sectorId;
            this.sectorGuid = sectorGuid;
            this.Name       = Name;
            CreatedTime     = DateTime.UtcNow.ToUniversalTime();
            Tick.Reset(SectorTime);
            loop.OnUpdated = Update;
            loop.Initialize();

            SectorCard     sector     = new SectorCard(sectorGuid, CardView.Sector, 25000, 25000, 25000, sectorGuid, ambientColor, fogColor, 12, dustColor, 12, backgroundDesc, starsDesc, starsMult, starsVariance, movingNebulas, lightDescs, sunDescs, jGlobalFog, jCameraFx, new string[0]);
            GUICard        sectorGUI  = new GUICard(sectorGuid, CardView.GUI, serverSectorName, 0, "", 0, "", "", "", new string[0]);
            RegulationCard sectorReg  = new RegulationCard(sectorGuid, CardView.Regulation, new ConsumableEffectType[0], new Dictionary <uint, HashSet <ShipAbilitySide> >(), new Dictionary <uint, HashSet <ShipAbilityTarget> >(), TargetBracketMode.Default, true);
            RoomCard       sectorRoom = new RoomCard(sectorGuid, CardView.Room);

            Catalogue.AddCard(sector);
            Catalogue.AddCard(sectorGUI);
            Catalogue.AddCard(sectorReg);
            Catalogue.AddCard(sectorRoom);
        }
Esempio n. 3
0
        // This method will generate all "static" cards that the server is going to send to the client.
        public static void SetupCards()
        {
            RewardCard colonialBonusReward = new RewardCard(3027, CardView.Reward, 0, AugmentActionType.None, "", 0);
            RewardCard cylonBonusReward    = new RewardCard(3127, CardView.Reward, 0, AugmentActionType.None, "", 0);

            AddCard(colonialBonusReward);
            AddCard(cylonBonusReward);

            // These two cards shouldn't be static since they are most likely set according to the database.
            // Since we are just debugging this, there's no need to hook it up even with the fake database yet.
            GUICard colonialBonus = new GUICard(colonialBonusReward.CardGUID, CardView.GUI, "bonus_faction_balance_neutral", (byte)0, "", 0, "", "", "", new string[0]);
            GUICard cylonBonus    = new GUICard(cylonBonusReward.CardGUID, CardView.GUI, "bonus_faction_balance_neutral", (byte)0, "", 0, "", "", "", new string[0]);

            AddCard(colonialBonus);
            AddCard(cylonBonus);

            AvatarCatalogueCard avatarCatalogue = new AvatarCatalogueCard(109873795, CardView.AvatarCatalogue);

            AddCard(avatarCatalogue);

            Color          ambientColor   = Color.FromArgb(255, 100, 100, 100);
            Color          fogColor       = Color.FromArgb(255, 100, 100, 100);
            Color          dustColor      = Color.FromArgb(255, 100, 100, 100);
            BackgroundDesc backgroundDesc = new BackgroundDesc("nebula1", new Quaternion(0, 0, 0, 0), Color.FromArgb(100, 100, 100, 100), new Vector3(0, 0, 0));
            BackgroundDesc starsDesc      = new BackgroundDesc("stars", new Quaternion(0, 0, 0, 0), Color.FromArgb(100, 100, 100, 100), new Vector3(0, 0, 0));
            BackgroundDesc starsMult      = new BackgroundDesc("starsmultiply_mid", new Quaternion(0, 0, 0, 0), Color.FromArgb(100, 100, 100, 100), new Vector3(0, 0, 0));
            BackgroundDesc starsVariance  = new BackgroundDesc("starsvariances", new Quaternion(0, 0, 0, 0), Color.FromArgb(100, 100, 100, 100), new Vector3(0, 0, 0));

            MovingNebulaDesc[] movingNebulas = new MovingNebulaDesc[0];
            LightDesc[]        lightDescs    = new LightDesc[0];
            SunDesc[]          sunDescs      = new SunDesc[0];
            JGlobalFog         jGlobalFog    = new JGlobalFog(false, Color.FromArgb(0, 0, 0, 0), 0, 0);
            JCameraFx          jCameraFx     = new JCameraFx(false);

            SectorCard     sector4    = new SectorCard(1427, CardView.Sector, 1000, 1000, 1000, 1427, ambientColor, fogColor, 12, dustColor, 12, backgroundDesc, starsDesc, starsMult, starsVariance, movingNebulas, lightDescs, sunDescs, jGlobalFog, jCameraFx, new string[0]);
            GUICard        sector4GUI = new GUICard(1427, CardView.GUI, "sector4", 0, "", 0, "", "", "", new string[0]);
            RegulationCard sector4Reg = new RegulationCard(1427, CardView.Regulation, new ConsumableEffectType[0], new Dictionary <uint, HashSet <ShipAbilitySide> >(), new Dictionary <uint, HashSet <ShipAbilityTarget> >(), TargetBracketMode.Default, true);

            AddCard(sector4);
            AddCard(sector4GUI);
            AddCard(sector4Reg);


            Dictionary <ObjectStat, float> mk7Stats = new Dictionary <ObjectStat, float>();

            mk7Stats.Add(ObjectStat.MaxHullPoints, 585);
            mk7Stats.Add(ObjectStat.HullRecovery, 4.5f);
            mk7Stats.Add(ObjectStat.ArmorValue, 5);
            mk7Stats.Add(ObjectStat.CriticalDefense, 80);
            mk7Stats.Add(ObjectStat.Avoidance, 510);
            mk7Stats.Add(ObjectStat.TurnSpeed, 50);
            mk7Stats.Add(ObjectStat.TurnAcceleration, 55);
            mk7Stats.Add(ObjectStat.InertiaCompensation, 100);
            mk7Stats.Add(ObjectStat.Acceleration, 12);
            mk7Stats.Add(ObjectStat.Speed, 55);
            mk7Stats.Add(ObjectStat.BoostSpeed, 85);
            mk7Stats.Add(ObjectStat.BoostCost, 0.75f);
            mk7Stats.Add(ObjectStat.FtlRange, 4.5f);
            mk7Stats.Add(ObjectStat.FtlCharge, 15);
            mk7Stats.Add(ObjectStat.FtlCost, 30);
            mk7Stats.Add(ObjectStat.MaxPowerPoints, 150);
            mk7Stats.Add(ObjectStat.PowerRecovery, 5);
            mk7Stats.Add(ObjectStat.FirewallRating, 100);
            mk7Stats.Add(ObjectStat.DradisRange, 2000);
            mk7Stats.Add(ObjectStat.DetectionVisualRadius, 200);

            mk7Stats.Add(ObjectStat.StrafeAcceleration, 145);
            mk7Stats.Add(ObjectStat.StrafeMaxSpeed, 40);
            mk7Stats.Add(ObjectStat.PitchMaxSpeed, 65);
            mk7Stats.Add(ObjectStat.PitchAcceleration, 120);
            mk7Stats.Add(ObjectStat.YawMaxSpeed, 65);
            mk7Stats.Add(ObjectStat.YawAcceleration, 120);
            mk7Stats.Add(ObjectStat.RollMaxSpeed, 135);
            mk7Stats.Add(ObjectStat.RollAcceleration, 120);

            ShipCard mk7ShipCard = new ShipCard(22131177, CardView.Ship, 100, 2, 2, 1, 100, 0, 100, 1, new ShipRole[1] {
                ShipRole.Assault
            }, ShipRoleDeprecated.Fighter, "ship_viper_mk7_paperdoll_layouts", new List <ShipSlotCard>(), false, new List <uint>(), -1, new ObjectStats(mk7Stats), Faction.Colonial, new List <ShipImmutableSlot>());
            GUICard       mk7GuiCard       = new GUICard(22131177, CardView.GUI, "vipermk7", 0, "", 0, "", "gui/infojournal/ships/Human11", "", new string[0]);
            ShopItemCard  mk7ShopItemCard  = new ShopItemCard(22131177, CardView.Price, ShopCategory.Ship, ShopItemType.Ship, 1, new string[0], 0, new Price(), new Price(), new Price(), Faction.Colonial, false);
            CameraCard    mk7CameraCard    = new CameraCard(22131177, CardView.Camera, 20, 40, 10, 20, 20);
            WorldCard     mk7WorldCard     = new WorldCard(22131177, CardView.World, "HumanT1Merit", 0, 0, new SpotDesc[0], "", 0, 0, true, true, true);
            ShipLightCard mk7ShipLightCard = new ShipLightCard(22131177, CardView.ShipLight, 100, 1, new ShipRole[1] {
                ShipRole.Assault
            }, ShipRoleDeprecated.Fighter);

            MovementCard movementCard = new MovementCard(22131177, CardView.Movement);

            AddCard(movementCard);

            AddCard(mk7ShipCard);
            AddCard(mk7GuiCard);
            AddCard(mk7ShopItemCard);
            AddCard(mk7CameraCard);
            AddCard(mk7WorldCard);
            AddCard(mk7ShipLightCard);

            RewardCard idk2 = new RewardCard(49842157, CardView.Reward, 0, AugmentActionType.LootItem, "", 0);
            GlobalCard idk  = new GlobalCard(49842157, CardView.Global, 100, 100, 100, 10, idk2, new Dictionary <int, RewardCard>());
            GUICard    idk3 = new GUICard(49842157, CardView.GUI, "", (byte)0, "", 0, "", "", "", new string[0]);

            AddCard(idk2);
            AddCard(idk);
            AddCard(idk3);

            GUICard idk4 = new GUICard(130920111, CardView.GUI, "", (byte)0, "", 0, "", "", "", new string[0]);

            AddCard(idk4);

            GalaxyMapCard galaxyMapCard = new GalaxyMapCard(150576033, CardView.GalaxyMap, new Dictionary <uint, MapStarDesc>(), new int[0], 0);

            AddCard(galaxyMapCard);

            StickerListCard stickerListCard = new StickerListCard(166885587, CardView.StickerList);

            AddCard(stickerListCard);
        }