Esempio n. 1
0
        Vector2 EvaluateCDFAndGetPos(CDFdistrib distrib)
        {
            Vector2 pixel            = distrib.Evaluate().ToVector2();
            Vector2 normalizedCoords = Vector2.Divide(new Vector2(pixel.Y, pixel.X), new Vector2(distribWidth, distribHeight));

            return(PlayArea.MapArea.Evaluate(normalizedCoords) + MyRandom.InsideUnitCircle() * pixelSize);
        }
Esempio n. 2
0
        public override void Start()
        {
            //DISTRIB
            int       idx        = GameManager.LvlScene;
            Texture2D moneyPic   = BRS.Engine.File.Load <Texture2D>("Images/heatmap/level" + idx + "_green");
            Texture2D goldPic    = BRS.Engine.File.Load <Texture2D>("Images/heatmap/level" + idx + "_yellow");
            Texture2D uniformPic = BRS.Engine.File.Load <Texture2D>("Images/heatmap/level" + idx + "_white");

            green  = new CDFdistrib(moneyPic, 1);
            yellow = new CDFdistrib(goldPic, 1);
            white  = new CDFdistrib(uniformPic, 1);

            distribWidth  = moneyPic.Width;
            distribHeight = moneyPic.Height;
            pixelSize     = (float)PlayArea.SpawnArea.Width / moneyPic.Width;

            //HEATMAP
            heatmapPic = BRS.Engine.File.Load <Texture2D>("Images/heatmap/saved_heatmap");
            //playerHeatmap = new int[distribWidth, distribHeight];
            StartComputingHeatmap();
        }