public void setBox1() { ballPos = new Vector2(50, 350); passPos = new Vector2(700, 150); boxMax = 16; //不明物建構 box = new Box[boxMax]; box[0] = new ZLine(Game1.picZ1, new Vector2(0, 0), new Vector2(800, 0)); box[1] = new ZLine(Game1.picZ1, new Vector2(0, 0), new Vector2(0, 400)); box[2] = new ZLine(Game1.picZ1, new Vector2(800, 0), new Vector2(800, 400)); box[3] = new ZLine(Game1.picZ1, new Vector2(0, 400), new Vector2(800, 400)); box[4] = new Zbox(Game1.picZ2, new Vector2(50, 250), 1); box[5] = new Zbox(Game1.picZ2, new Vector2(100, 250), 1); box[6] = new Zbox(Game1.picZ2, new Vector2(100, 350), 1); box[7] = new Zbox(Game1.picZ2, new Vector2(0, 250), 1); box[8] = new Zbox(Game1.picZ2, new Vector2(150, 50), 2); box[9] = new Zbox(Game1.picZ2, new Vector2(250, 250), 2); box[10] = new Zbox(Game1.picZ2, new Vector2(700, 0), 2); box[11] = new Zbox(Game1.picZ2, new Vector2(700, 250), 2); box[12] = new Zbox(Game1.picZ2, new Vector2(650, 50), 1); box[13] = new Zbox(Game1.picZ2, new Vector2(650, 250), 1); box[14] = new Zbox(Game1.picZ2, new Vector2(600, 100), 1); box[15] = new Zbox(Game1.picZ2, new Vector2(600, 200), 1); }
public Zbox2(int x, int y, int z, bool L) { B = new Zbox[z]; for (int i = 0; i < B.Count(); i++) { if (L) { B[i] = new Zbox(Game1.picZ3, new Vector2(x + Game1.picZ3.Width * i, y + Game1.picZ3.Height * i), 1); } else { B[i] = new Zbox(Game1.picZ3, new Vector2(x - Game1.picZ3.Width * i, y + Game1.picZ3.Height * i), 1); } }//for }