Esempio n. 1
0
        /// <summary>
        /// Called from the MirrorPlayerBEventListener when destroyed to disconnect the associated NetworkID
        /// </summary>
        /// <param name="mirrorPlayerListener"> MirrorPlayerBEventListener to disconnect </param>
        /// <returns> Assigned NetworkID </returns>
        public void OnMirrorPlayerLeft(MirrorPlayerBEventListener mirrorPlayerListener, ENetworkID networkID)
        {
            // Is Local Player disconnected?
            if (networkID == LocalNetworkID)
            {
                // Is local player the server?
                if (LocalNetworkID == ENetworkID.HOST)
                {
                    connectedNetworkIDs.Clear();
                }

                LocalMirrorPlayerBEventListener = null;
                LocalNetworkID = ENetworkID.LOCAL;

                BEventManager.Instance.OnUpdatedNetworkState(ENetworkState.NOT_CONNECTED, this);
                BEventsCollection.NETWORK_ConnectionStoped.Invoke(new BEHandle(), true);
            }
            else if (LocalNetworkID == ENetworkID.HOST &&
                     IS_KEY_CONTAINED(connectedNetworkIDs, networkID))
            {
                connectedNetworkIDs.Remove(networkID);

                Server_InformAllDisconnectedClient(networkID);
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Called from a MirrorPlayerBEventListener when spawned to connect to the next available NetworkID
        /// </summary>
        /// <param name="mirrorPlayerListener"> New MirrorPlayerBEventListener </param>
        /// <returns> Assigned NetworkID </returns>
        public ENetworkID Server_OnNewMirrorPlayerJoined(MirrorPlayerBEventListener mirrorPlayerListener)
        {
            string     ipAddress = "";
            ENetworkID networkID = ENetworkID.NONE;

            if (IS_NOT_NULL(mirrorPlayerListener))
            {
                ipAddress = mirrorPlayerListener.IpAdress;

                // Assign a NetworkID
                networkID = GetNextFreeNetworkNetworkID();
                if (ARE_NOT_EQUAL(networkID, ENetworkID.NONE))
                {
                    LogConsole("Adding new Player Mirror Listener : " + networkID);
                    connectedNetworkIDs.Add(networkID, mirrorPlayerListener);

                    BEventsCollection.NETWORK_NewNetworkIDConnected.Invoke(new BEHandle <ENetworkID>(networkID));

                    Server_RefreshConnectedNetworkControllers();
                }
            }

            // Validity Check
            if (networkID == ENetworkID.NONE)
            {
                LogConsoleWarning("No free Controller ID found for new connected Net Controller : " + ipAddress);
            }
            return(networkID);
        }
Esempio n. 3
0
        private void Server_InformAllDisconnectedClient(ENetworkID networkID)
        {
            foreach (KeyValuePair <ENetworkID, MirrorPlayerBEventListener> pair in connectedNetworkIDs)
            {
                MirrorPlayerBEventListener mirrorPlayerBEventListener = pair.Value;

                mirrorPlayerBEventListener.Rpc_OnClientDisconnected(networkID);
            }
        }
Esempio n. 4
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 private void Server_RefreshConnectedNetworkControllers() // TODO : Replace by OnClientConnected?
 {
     foreach (KeyValuePair <ENetworkID, MirrorPlayerBEventListener> pair in connectedNetworkIDs)
     {
         MirrorPlayerBEventListener mirrorPlayerBEventListener = pair.Value;
         ENetworkID networkIDItr = pair.Key;
         LogConsole("Sending refresh for : " + networkIDItr);
         mirrorPlayerBEventListener.Server_RefreshAssignedNetworkID(networkIDItr);
     }
 }
Esempio n. 5
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        public void Target_OnConnectedToHost(ENetworkID networkID, MirrorPlayerBEventListener mirrorPlayerBEventListener)
        {
            if (IS_NOT_NONE(networkID))
            {
                LocalNetworkID = networkID;
                LocalMirrorPlayerBEventListener = mirrorPlayerBEventListener;

                BEventManager.Instance.OnUpdatedNetworkState(ENetworkState.CLIENT, this);
                BEventsCollection.NETWORK_ConnectedToHost.Invoke(new BEHandle <ENetworkID>(networkID));
            }
        }
Esempio n. 6
0
        /// <summary>
        /// Called from the MirrorPlayerBEventListener on the server when spawned to connect to the next server NetworkID
        /// </summary>
        /// <param name="mirrorPlayerListener"> New MirrorPlayerBEventListener </param>
        public void Server_OnHostStarted(MirrorPlayerBEventListener mirrorPlayerListener)
        {
            if (IS_NOT_NULL(mirrorPlayerListener) &&
                IS_KEY_NOT_CONTAINED(connectedNetworkIDs, ENetworkID.HOST))
            {
                LocalNetworkID = ENetworkID.HOST;

                LogConsole("Adding Server Player Mirror Listener : " + LocalNetworkID);
                connectedNetworkIDs.Add(LocalNetworkID, mirrorPlayerListener);
                LocalMirrorPlayerBEventListener = mirrorPlayerListener;

                Server_RefreshConnectedNetworkControllers();

                BEventManager.Instance.OnUpdatedNetworkState(ENetworkState.HOST, this);
                BEventsCollection.NETWORK_StartedHost.Invoke(new BEHandle());
                BEventsCollection.NETWORK_NewNetworkIDConnected.Invoke(new BEHandle <ENetworkID>(LocalNetworkID));
            }
        }