Esempio n. 1
0
        public virtual void EnableAutoPoser(bool continuous)
        {
            // Check if AutoPoser was set
            if (autoPoser == null || !autoPoser.gameObject.activeInHierarchy)
            {
                if (handPoser != null)
                {
                    autoPoser = handPoser.GetComponent <AutoPoser>();
                }
                // Check for active children
                else
                {
                    autoPoser = GetComponentInChildren <AutoPoser>(false);
                }
            }

            // Do the auto pose
            if (autoPoser != null)
            {
                autoPoser.UpdateContinuously = continuous;

                if (!continuous)
                {
                    autoPoser.UpdateAutoPoseOnce();
                }

                DisableHandAnimator();
            }
        }
Esempio n. 2
0
 public void AutoAddFingerTipColliders(AutoPoser poser)
 {
     poser.ThumbCollider        = GetOrAddTipCollider(poser.InspectedPose.GetThumbTip(), "tip_collider_t");
     poser.IndexFingerCollider  = GetOrAddTipCollider(poser.InspectedPose.GetIndexTip(), "tip_collider_i");
     poser.MiddleFingerCollider = GetOrAddTipCollider(poser.InspectedPose.GetMiddleTip(), "tip_collider_m");
     poser.RingFingerCollider   = GetOrAddTipCollider(poser.InspectedPose.GetRingTip(), "tip_collider_r");
     poser.PinkyFingerCollider  = GetOrAddTipCollider(poser.InspectedPose.GetPinkyTip(), "tip_collider_p");
 }
Esempio n. 3
0
        public override void OnInspectorGUI()
        {
            poser = (AutoPoser)target;

            serializedObject.Update();

            GUILayout.Label("Auto Pose", EditorStyles.boldLabel);

            EditorGUILayout.PropertyField(openHandPose);
            EditorGUILayout.PropertyField(closedHandPose);
            EditorGUILayout.PropertyField(idleHandPose);
            EditorGUILayout.PropertyField(collisionLayerMask);
            EditorGUILayout.PropertyField(fingerTipRadius);

            showColliderOffsets = EditorGUILayout.Foldout(showColliderOffsets, "Finger Tip Offsets");
            if (showColliderOffsets)
            {
                EditorGUILayout.HelpBox("You can manually adjust each fingertip's position / scale by specifying a FingerTipCollider object below. Press the 'Auto Add Tip Colliders' to create and populate the objects for you.", MessageType.Info);

                if (GUILayout.Button("Auto Setup Finger Tip Colliders"))
                {
                    AutoAddFingerTipColliders(poser);
                }

                EditorGUILayout.PropertyField(thumbCollider);
                EditorGUILayout.PropertyField(indexFingerCollider);
                EditorGUILayout.PropertyField(middleFingerCollider);
                EditorGUILayout.PropertyField(ringFingerCollider);
                EditorGUILayout.PropertyField(pinkyFingerCollider);
            }

            EditorGUILayout.Separator();

            EditorGUILayout.PropertyField(autoUpdateAutoPose);


            EditorGUILayout.Separator();

            if (GUILayout.Button("Auto Pose"))
            {
                poser.UpdateAutoPose(false);
            }

            // GUILayout.Label("Editor Gizmos", EditorStyles.boldLabel);
            showGizmoProps = EditorGUILayout.Foldout(showGizmoProps, "Editor Gizmos");
            if (showGizmoProps)
            {
                EditorGUILayout.PropertyField(showGizmos);
                EditorGUILayout.PropertyField(gizmoType);
                EditorGUILayout.PropertyField(gizmoColor);
            }

            serializedObject.ApplyModifiedProperties();
        }
Esempio n. 4
0
        public void UpdateAutoPoserPreview()
        {
            if (handPoseType == HandPoseType.AutoPoseContinuous || handPoseType == HandPoseType.AutoPoseOnce)
            {
                Transform leftHandPreview  = transform.Find("LeftHandModelsEditorPreview");
                Transform rightHandPreview = transform.Find("RightHandModelsEditorPreview");
                // Update in editor
                if (leftHandPreview)
                {
                    AutoPoser ap = leftHandPreview.GetComponentInChildren <AutoPoser>();
                    if (ap != null)
                    {
                        ap.UpdateContinuously = true;
                    }
                }

                if (rightHandPreview)
                {
                    AutoPoser ap = rightHandPreview.GetComponentInChildren <AutoPoser>();
                    if (ap != null)
                    {
                        ap.UpdateContinuously = true;
                    }
                }
            }
            else
            {
                Transform leftHandPreview  = transform.Find("LeftHandModelsEditorPreview");
                Transform rightHandPreview = transform.Find("RightHandModelsEditorPreview");
                // Update in editor
                if (leftHandPreview)
                {
                    AutoPoser ap = leftHandPreview.GetComponentInChildren <AutoPoser>();
                    if (ap != null)
                    {
                        ap.UpdateContinuously = false;
                    }
                }

                if (rightHandPreview)
                {
                    AutoPoser ap = rightHandPreview.GetComponentInChildren <AutoPoser>();
                    if (ap != null)
                    {
                        ap.UpdateContinuously = false;
                    }
                }
            }
        }