Esempio n. 1
0
        public FSKAKey GetLeft(int frame)
        {
            FSKAKey prev = keys[0];

            for (int i = 0; i < keys.Count - 1; i++)
            {
                FSKAKey key = keys[i];
                if (key.frame > frame && prev.frame <= frame)
                {
                    break;
                }
                prev = key;
            }

            return(prev);
        }
Esempio n. 2
0
        public FSKAKey GetRight(int frame)
        {
            FSKAKey cur  = keys[0];
            FSKAKey prev = keys[0];

            for (int i = 1; i < keys.Count; i++)
            {
                FSKAKey key = keys[i];
                cur = key;
                if (key.frame > frame && prev.frame <= frame)
                {
                    break;
                }
                prev = key;
            }

            return(cur);
        }
Esempio n. 3
0
        public override void nextFrame(Skeleton s)
        {
            foreach (TreeNode node in Nodes)
            {
                FSKANode key = (FSKANode)(node);
                // find bone
                foreach (TreeNode b in s.Nodes)
                {
                    if (((Bone)b).Text.Equals(key.Text))
                    {
                        Bone bone = ((Bone)b);
                        if (frame == 0)
                        {
                            ((Bone)b).pos = key.pos;
                            ((Bone)b).rot = key.rot;
                            ((Bone)b).sca = key.sca;
                        }
                        foreach (FSKATrack track in key.tracks)
                        {
                            // get left and right key
                            FSKAKey left  = track.GetLeft(frame);
                            FSKAKey right = track.GetRight(frame);
                            float   value;

                            //float value = Interpolate.Herp(left.unk1, right.unk1, left.unk2, left.unk4, frame - left.frame, right.frame - left.frame);
                            value = Interpolate.interHermite(frame, left.frame, right.frame, 0, 0, left.unk1, right.unk1);

                            Vector3 pos = bone.pos, rot = bone.rot, sca = bone.sca;

                            // interpolate the value and apply
                            switch (track.flag)
                            {
                            case (int)TrackType.XPOS: pos.X = value; break;

                            case (int)TrackType.YPOS: pos.Y = value; break;

                            case (int)TrackType.ZPOS: pos.Z = value; break;

                            case (int)TrackType.XROT: rot.X = value; break;

                            case (int)TrackType.YROT: rot.Y = value; break;

                            case (int)TrackType.ZROT: rot.Z = value; break;

                            case (int)TrackType.XSCA: sca.X = value; break;

                            case (int)TrackType.YSCA: sca.Y = value; break;

                            case (int)TrackType.ZSCA: sca.Z = value; break;
                            }
                            bone.pos = pos;
                            bone.rot = rot;
                            bone.sca = sca;
                        }
                        break;
                    }
                }
            }
            frame++;
            if (frame > frameCount)
            {
                frame = 0;
            }
            s.Update();
        }