Save() public method

Saves all currently set domains and IPs to the hosts file
public Save ( ) : void
return void
        /// <summary>
        /// Removes all gamespy related redirects in the specified hosts file container
        /// </summary>
        /// <param name="HostFile"></param>
        private static void RemoveRedirects(HostsFile HostFile)
        {
            // Remove Gamespy Addresses. Use a Bitwise OR here to execute both methods
            if (HostFile.Remove(Bf2StatsHost) | HostFile.RemoveAll(GamespyHosts))
            {
                // Save Changes
                HostFile.Save();

                // Flush the Cache of the gamespy hosts
                foreach (string host in GamespyHosts)
                {
                    DnsFlushResolverCacheEntry(host);
                }

                // Flush stats server
                DnsFlushResolverCacheEntry(Bf2StatsHost);
            }
        }
        /// <summary>
        /// Applies the specified IP address redirects for the chosen redirect method
        /// </summary>
        public static Task <bool> ApplyRedirectsAsync(IProgress <TaskStep> Progress)
        {
            return(Task.Run(() =>
            {
                // Remove old settings
                if (RedirectsEnabled)
                {
                    RemoveRedirects();
                }

                // Invalid on no IP addresses
                if (StatsServerAddress == null && GamespyServerAddress == null)
                {
                    return false;
                }

                // Set new desired addresses
                if (StatsServerAddress != null)
                {
                    Program.Config.LastStatsServerAddress = StatsServerAddress.ToString();
                }
                if (GamespyServerAddress != null)
                {
                    Program.Config.LastLoginServerAddress = GamespyServerAddress.ToString();
                }
                Program.Config.Save();

                // Can't do anything with a dns server
                if (RedirectMethod == RedirectMode.DnsServer)
                {
                    return true;
                }

                // === Apply new settings === //

                // Grab hosts file base
                HostsFile hFile = (RedirectMethod == RedirectMode.HostsFile)
                    ? HostsFileSys as HostsFile
                    : HostsFileIcs as HostsFile;

                // Unlock system hosts file
                if (RedirectMethod == RedirectMode.HostsFile)
                {
                    // Make sure file is writable
                    if (SysHostsFile.IsLocked && !HostsFileSys.UnLock())
                    {
                        Progress.Report(new TaskStep(0, "Cannot allow READ permissions on the Hosts File", true, hFile.LastException));
                        return false;
                    }
                    else
                    {
                        Progress.Report(new TaskStep(0, ""));
                    }
                }

                // Make sure file is writable
                if (!hFile.CanRead)
                {
                    Progress.Report(new TaskStep(1, "Cannot read the Hosts File", true, hFile.LastException));
                    return false;
                }
                else
                {
                    Progress.Report(new TaskStep(1, ""));
                }

                // Make sure file is readable
                if (!hFile.CanWrite)
                {
                    Progress.Report(new TaskStep(2, "Cannot write to the Hosts File", true, hFile.LastException));
                    return false;
                }
                else
                {
                    Progress.Report(new TaskStep(2, ""));
                }

                // ===== Set Redirect Addresses ===== //

                // Stats Server
                if (StatsServerAddress != null)
                {
                    hFile.Set(Bf2StatsHost, StatsServerAddress);
                }

                // Gamespy Servers
                if (GamespyServerAddress != null)
                {
                    foreach (string hostname in GamespyHosts)
                    {
                        hFile.Set(hostname, GamespyServerAddress);
                    }
                }

                // Report Progress
                Progress.Report(new TaskStep(3, "Gamespy Redirects Set"));

                // ===== Save Redirects ===== //

                int Step = 4;
                string ErrDesc = "";
                try
                {
                    // Attempt to save the hosts file
                    ErrDesc = "Unable to  Save Hosts File!";
                    hFile.Save();

                    // Report Success
                    Progress.Report(new TaskStep(Step++, "Hosts File Saved Successfully"));

                    // Rebuild the DNS Cache
                    ErrDesc = "Failed to Rebuild the DNS Cache";
                    RebuildDNSCache(CancellationToken.None);

                    // Report Success
                    Progress.Report(new TaskStep(Step++, "DNS Cache Rebuilt Successfully"));
                }
                catch (Exception e)
                {
                    RemoveRedirects();
                    Progress.Report(new TaskStep(Step, ErrDesc, true, e));
                    return false;
                }

                // Lock system hosts File
                if (RedirectMethod == RedirectMode.HostsFile)
                {
                    if (!Program.Config.LockHostsFile)
                    {
                        // Report Success
                        Progress.Report(new TaskStep(Step++, ""));
                        return true;
                    }
                    else if (HostsFileSys.Lock())
                    {
                        // Report Success
                        Progress.Report(new TaskStep(Step++, "Hosts File Read Permissions Removed"));
                        return true;
                    }
                    else
                    {
                        // Report Error
                        Progress.Report(new TaskStep(Step++, "Cannot Remove Hosts File Read Permissions!",
                                                     true, HostsFileSys.LastException));
                        return true;
                    }
                }

                return true;
            }));
        }
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        /// <summary>
        /// Removes all gamespy related redirects in the specified hosts file container
        /// </summary>
        /// <param name="HostFile"></param>
        private static void RemoveRedirects(HostsFile HostFile)
        {
            // Remove Gamespy Addresses. Use a Bitwise OR here to execute both methods
            if (HostFile.Remove(Bf2StatsHost) | HostFile.RemoveAll(GamespyHosts))
            {
                // Save Changes
                HostFile.Save();

                // Flush the Cache of the gamespy hosts
                foreach (string host in GamespyHosts)
                    DnsFlushResolverCacheEntry(host);

                // Flush stats server
                DnsFlushResolverCacheEntry(Bf2StatsHost);
            }
        }