protected CCDirector() { CCDebug.Log("cocos2d: cocos2d-iphone v2.1"); // scenes _runningScene = null; _nextScene = null; // _notificationNode = nil; _oldAnimationInterval = _animationInterval = 1.0f / kDefaultFPS; _scenesStack = new Stack <CCScene> (10); // Set default projection (3D) // _projection = kCCDirectorProjectionDefault; // projection delegate if "Custom" projection is used // _delegate = nil; // FPS _displayStats = false; _displayError = false; // _totalFrames = _frames = 0; // paused ? _isPaused = false; // running thread // _runningThread = null; // scheduler _scheduler = new CCScheduler(); // action manager _actionManager = new CCActionManager(); _scheduler.scheduleUpdate(_actionManager, CCScheduler.kCCPrioritySystem, false); _winSizeInPixels = Vector2.zero; //CCDirectorIOS // _ccContentScaleFactor = 1; // _isContentScaleSupported = false; _touchDispatcher = new CCTouchDispatcher(); }
protected CCDirector() { CCDebug.Log("cocos2d: cocos2d-iphone v2.1"); // scenes _runningScene = null; _nextScene = null; // _notificationNode = nil; _oldAnimationInterval = _animationInterval = 1.0f / kDefaultFPS; _scenesStack = new Stack<CCScene> (10); // Set default projection (3D) // _projection = kCCDirectorProjectionDefault; // projection delegate if "Custom" projection is used // _delegate = nil; // FPS _displayStats = false; _displayError = false; // _totalFrames = _frames = 0; // paused ? _isPaused = false; // running thread // _runningThread = null; // scheduler _scheduler = new CCScheduler(); // action manager _actionManager = new CCActionManager (); _scheduler.scheduleUpdate (_actionManager, CCScheduler.kCCPrioritySystem, false); _winSizeInPixels = Vector2.zero; //CCDirectorIOS // _ccContentScaleFactor = 1; // _isContentScaleSupported = false; _touchDispatcher = new CCTouchDispatcher (); }