/// <summary>
 /// Sets the bounding box of a given Cloud-Controller, which has been registered via RegisterController first.
 /// If the bounding box should be moved (moveToOrigin), this method does not terminate until the movement has happened (via update),
 /// so this method should not be called in the main thread.
 /// </summary>
 public void UpdateBoundingBox(PointCloudLoader controller, BoundingBox boundingBox, BoundingBox tightBoundingBox)
 {
     initializedEvent.WaitOne();
     boundingBox.MoveAlong(moving);
     tightBoundingBox.MoveAlong(moving);
     lock (boundingBoxes) {
         boundingBoxes[controller]      = boundingBox;
         tightBoundingBoxes[controller] = tightBoundingBox;
         overallBoundingBox.Lx          = Math.Min(overallBoundingBox.Lx, boundingBox.Lx);
         overallBoundingBox.Ly          = Math.Min(overallBoundingBox.Ly, boundingBox.Ly);
         overallBoundingBox.Lz          = Math.Min(overallBoundingBox.Lz, boundingBox.Lz);
         overallBoundingBox.Ux          = Math.Max(overallBoundingBox.Ux, boundingBox.Ux);
         overallBoundingBox.Uy          = Math.Max(overallBoundingBox.Uy, boundingBox.Uy);
         overallBoundingBox.Uz          = Math.Max(overallBoundingBox.Uz, boundingBox.Uz);
         overallTightBoundingBox.Lx     = Math.Min(overallTightBoundingBox.Lx, tightBoundingBox.Lx);
         overallTightBoundingBox.Ly     = Math.Min(overallTightBoundingBox.Ly, tightBoundingBox.Ly);
         overallTightBoundingBox.Lz     = Math.Min(overallTightBoundingBox.Lz, tightBoundingBox.Lz);
         overallTightBoundingBox.Ux     = Math.Max(overallTightBoundingBox.Ux, tightBoundingBox.Ux);
         overallTightBoundingBox.Uy     = Math.Max(overallTightBoundingBox.Uy, tightBoundingBox.Uy);
         overallTightBoundingBox.Uz     = Math.Max(overallTightBoundingBox.Uz, tightBoundingBox.Uz);
     }
     if (moveCenterToTransformPosition)
     {
         waiterForBoundingBoxUpdate.WaitOne();
     }
 }
 /// <summary>
 /// Registers a PointCloud-Controller (See PointCloudLoader). This should be done in the start-method of the pc-controller and is neccessary for the bounding-box-recalculation.
 /// The whole cloud will be moved and rendered as soon as for every registererd controller the bounding box was given via UpdateBoundingBox.
 /// Should be called only once for every controller
 /// </summary>
 /// <param name="controller">not null</param>
 /// <seealso cref="PointCloudLoader"/>
 public void RegisterController(PointCloudLoader controller)
 {
     lock (boundingBoxes) {
         boundingBoxes[controller]      = null;
         tightBoundingBoxes[controller] = null;
     }
 }
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        /// <summary>
        /// Creates PointCloudLoader objects for all the point clouds in the given path.
        /// </summary>
        public void LoadAll()
        {
            if (streamingAssetsAsRoot)
            {
                fullPath = Application.streamingAssetsPath + "/" + path;
            }
            else
            {
                fullPath = path;
            }

            DirectoryInfo dir = new DirectoryInfo(fullPath);

            foreach (DirectoryInfo sub in dir.GetDirectories())
            {
                GameObject       go     = new GameObject(sub.Name);
                PointCloudLoader loader = go.AddComponent <PointCloudLoader>();
                if (streamingAssetsAsRoot)
                {
                    loader.streamingAssetsAsRoot = true;
                    loader.cloudPath             = path + sub.Name;
                }
                else
                {
                    loader.cloudPath = sub.FullName;
                }

                loader.setController = pointset;
            }
        }
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 /// <summary>
 /// Removes a point cloud
 /// </summary>
 public void RemoveRootNode(PointCloudLoader controller, Node node)
 {
     lock (pRenderer) {
         pRenderer.RemoveRootNode(node);
         boundingBoxes.Remove(controller);
     }
 }
 /// <summary>
 /// Adds a root node to the renderer. Should be called by the PC-Controller, which also has to call RegisterController and UpdateBoundingBox.
 /// </summary>
 public void AddRootNode(PointCloudLoader controller, Node node, PointCloudMetaData metaData)
 {
     initializedEvent.WaitOne();
     lock (pRenderer)
     {
         pRenderer.AddRootNode(node, controller);
     }
 }
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        /// <summary>
        /// Creates PointCloudLoader objects for all the point clouds in the given path.
        /// </summary>
        public void LoadAll()
        {
            DirectoryInfo dir = new DirectoryInfo(path);

            foreach (DirectoryInfo sub in dir.GetDirectories())
            {
                GameObject       go     = new GameObject(sub.Name);
                PointCloudLoader loader = go.AddComponent <PointCloudLoader>();
                loader.cloudPath     = sub.FullName;
                loader.setController = pointset;
            }
        }