Esempio n. 1
0
        private void OpenGLControl_OpenGLInitialized(object sender, OpenGLEventArgs args)
        {
            BABYLON.Effect.ShadersStore["legacydefaultVertexShader"] = Defaults.LegacyVertexShader;
            BABYLON.Effect.ShadersStore["legacydefaultPixelShader"]  = Defaults.LegacyPixelShader;
            //BABYLON.Effect.ShadersStore["legacydefaultVertexShader"] = Defaults.BasicVertexShader;
            //BABYLON.Effect.ShadersStore["legacydefaultPixelShader"] = Defaults.BasicPixelShader;

            BABYLON.Effect.ShadersStore["defaultVertexShader"] = Defaults.DefaultVertexShader;
            BABYLON.Effect.ShadersStore["defaultPixelShader"]  = Defaults.DefaultPixelShader;

            BABYLON.Effect.ShadersStore["shadowMapVertexShader"] = Defaults.ShadowMapVertexShader;
            BABYLON.Effect.ShadersStore["shadowMapPixelShader"]  = Defaults.ShadowMapPixelShader;

            BABYLON.Effect.ShadersStore["particlesVertexShader"] = Defaults.ParticlesVertexShader;
            BABYLON.Effect.ShadersStore["particlesPixelShader"]  = Defaults.ParticlesPixelShader;

            BABYLON.Effect.ShadersStore["lensFlareVertexShader"] = Defaults.LensFlareVertexShader;
            BABYLON.Effect.ShadersStore["lensFlarePixelShader"]  = Defaults.LensFlarePixelShader;

            BABYLON.Effect.ShadersStore["postprocessVertexShader"] = Defaults.PostProcessVertexShader;
            BABYLON.Effect.ShadersStore["passPixelShader"]         = Defaults.PassPixelShader;

            BABYLON.Effect.ShadersStore["blurPixelShader"] = Defaults.BlurPixelShader;

            this.canvas = new CanvasAdapter((int)this.Width, (int)this.Height, (int)this.MaxWidth, (int)this.MaxHeight, args.OpenGL);
            this.engine = new Engine(canvas, true);
            this.scene  = new BABYLON.Scene(this.engine);

            this.Scene20();
        }
Esempio n. 2
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        private void Scene11()
        {
            this.scene = new BABYLON.Scene(engine);
            var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene);
            var sun    = new BABYLON.PointLight("Omni0", new BABYLON.Vector3(60, 100, 10), scene);

            camera.setPosition(new BABYLON.Vector3(-20, 20, 0));

            // Skybox
            var skybox         = BABYLON.Mesh.CreateBox("skyBox", 100.0, scene);
            var skyboxMaterial = new BABYLON.StandardMaterial("skyBox", scene);

            skyboxMaterial.backFaceCulling   = false;
            skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("skybox", scene);
            skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
            skyboxMaterial.diffuseColor  = new BABYLON.Color3(0, 0, 0);
            skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
            skybox.material = skyboxMaterial;

            // Ground
            var ground         = BABYLON.Mesh.CreateGroundFromHeightMap("ground", "heightMap.png", 100, 100, 100, 0, 10, scene, false);
            var groundMaterial = new BABYLON.StandardMaterial("ground", scene);
            var texture1       = new BABYLON.Texture("ground.jpg", scene);

            texture1.uScale = 6;
            texture1.vScale = 6;
            groundMaterial.diffuseTexture = texture1;
            groundMaterial.specularColor  = new BABYLON.Color3(0, 0, 0);
            ground.position.y             = -2.05;
            ground.material = groundMaterial;

            System.Action beforeRenderFunction = () =>
            {
                // Camera
                if (camera.beta < 0.1)
                {
                    camera.beta = 0.1;
                }
                else if (camera.beta > (Math.PI / 2) * 0.9)
                {
                    camera.beta = (Math.PI / 2) * 0.9;
                }

                if (camera.radius > 50)
                {
                    camera.radius = 50;
                }

                if (camera.radius < 5)
                {
                    camera.radius = 5;
                }
            };

            scene.registerBeforeRender(beforeRenderFunction);

            this.scene.activeCamera.attachControl(this.canvas);
        }
Esempio n. 3
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 private void Scene4()
 {
     SceneLoader.Load(
         "",
         "skull.babylon",
         engine,
         loadedScene =>
     {
         this.scene = loadedScene;
         // Attach the camera to the scene
         this.scene.activeCamera.attachControl(canvas);
     });
 }
Esempio n. 4
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        private void Scene10()
        {
            this.scene = new BABYLON.Scene(engine);
            var camera  = new BABYLON.FreeCamera("Camera", new BABYLON.Vector3(0, 0, -20), scene);
            var light   = new BABYLON.PointLight("Omni", new BABYLON.Vector3(20, 100, 2), scene);
            var sphere0 = BABYLON.Mesh.CreateSphere("Sphere0", 16, 3, scene);
            var sphere1 = BABYLON.Mesh.CreateSphere("Sphere1", 16, 3, scene);
            var sphere2 = BABYLON.Mesh.CreateSphere("Sphere2", 16, 3, scene);

            var material0 = new BABYLON.StandardMaterial("mat0", scene);

            material0.diffuseColor = new BABYLON.Color3(1, 0, 0);
            sphere0.material       = material0;
            sphere0.position       = new BABYLON.Vector3(-10, 0, 0);

            var material1 = new BABYLON.StandardMaterial("mat1", scene);

            material1.diffuseColor = new BABYLON.Color3(1, 1, 0);
            sphere1.material       = material1;

            var material2 = new BABYLON.StandardMaterial("mat2", scene);

            material2.diffuseColor = new BABYLON.Color3(1, 0, 1);
            sphere2.material       = material2;
            sphere2.position       = new BABYLON.Vector3(10, 0, 0);

            sphere1.convertToFlatShadedMesh();

            camera.setTarget(new BABYLON.Vector3(0, 0, 0));

            // Fog
            scene.fogMode    = BABYLON.Scene.FOGMODE_EXP;
            scene.fogDensity = 0.1;

            // Animations
            var alpha = 0.0;

            scene.registerBeforeRender(() =>
            {
                sphere0.position.z = 4 * Math.Cos(alpha);
                sphere1.position.z = 4 * Math.Sin(alpha);
                sphere2.position.z = 4 * Math.Cos(alpha);

                alpha += 0.1;
            });

            this.scene.activeCamera.attachControl(this.canvas);
        }
Esempio n. 5
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 private void Scene5()
 {
     SceneLoader.Load(
         "",
         "Spaceship.babylon",
         engine,
         loadedScene =>
     {
         this.scene = loadedScene;
         var camera = new ArcRotateCamera("Camera", 0, 0.8, 100, this.scene.meshes[0], scene);
         this.scene.meshes[0].scaling = new Vector3(0.04, 0.04, 0.04);
         this.scene.activeCamera.detachControl(this.canvas);
         this.scene.activeCamera = camera;
         this.scene.activeCamera.attachControl(this.canvas);
     });
 }
Esempio n. 6
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 private void Scene20()
 {
     SceneLoader.Load(
         "",
         "SSAOcat.babylon",
         engine,
         loadedScene =>
     {
         this.scene = loadedScene;
         // Attach the camera to the scene
         var camera = new ArcRotateCamera("Camera", 0, 0.8, 100, this.scene.meshes[0], scene);
         this.scene.activeCamera.detachControl(this.canvas);
         this.scene.activeCamera = camera;
         this.scene.activeCamera.attachControl(this.canvas);
     });
 }
Esempio n. 7
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        private void Scene8()
        {
            this.scene = new BABYLON.Scene(engine);
            var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene);
            var light  = new BABYLON.PointLight("Omni", new BABYLON.Vector3(20, 100, 2), scene);


            var material0 = new BABYLON.StandardMaterial("mat0", scene);

            material0.diffuseColor = new BABYLON.Color3(1, 0, 0);
            material0.bumpTexture  = new BABYLON.Texture("normalMap.jpg", scene);

            var material1 = new BABYLON.StandardMaterial("mat1", scene);

            material1.diffuseColor = new BABYLON.Color3(0, 0, 1);

            var material2 = new BABYLON.StandardMaterial("mat2", scene);

            material2.emissiveColor = new BABYLON.Color3(0.4, 0, 0.4);

            var multimat = new BABYLON.MultiMaterial("multi", scene);

            multimat.subMaterials.Add(material0);
            multimat.subMaterials.Add(material1);
            multimat.subMaterials.Add(material2);

            var sphere = BABYLON.Mesh.CreateSphere("Sphere0", 16, 3, scene);

            sphere.material = multimat;

            sphere.subMeshes = new Array <SubMesh>();
            ;
            var verticesCount = sphere.getTotalVertices();

            sphere.subMeshes.Add(new BABYLON.SubMesh(0, 0, verticesCount, 0, 900, sphere));
            sphere.subMeshes.Add(new BABYLON.SubMesh(1, 0, verticesCount, 900, 900, sphere));
            sphere.subMeshes.Add(new BABYLON.SubMesh(2, 0, verticesCount, 1800, 2088, sphere));

            camera.setPosition(new BABYLON.Vector3(-3, 3, 0));

            // Animations
            scene.registerBeforeRender(
                () => { sphere.rotation.y += 0.01; });

            this.scene.activeCamera.attachControl(this.canvas);
        }
Esempio n. 8
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 private void Scene6()
 {
     SceneLoader.Load(
         "",
         "Viper.babylon",
         engine,
         loadedScene =>
     {
         this.scene = loadedScene;
         var camera = new ArcRotateCamera("Camera", 0, 0.8, 100, this.scene.meshes[0], scene);
         // Attach the camera to the scene
         this.scene.meshes[0].scaling = new Vector3(4.0, 4.0, 4.0);
         this.scene.activeCamera.detachControl(this.canvas);
         this.scene.activeCamera = camera;
         this.scene.activeCamera.attachControl(this.canvas);
     });
 }
Esempio n. 9
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        private void Scene7()
        {
            this.scene = new BABYLON.Scene(engine);
            var camera   = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene);
            var light    = new BABYLON.PointLight("Omni", new BABYLON.Vector3(20, 100, 2), scene);
            var sphere   = BABYLON.Mesh.CreateSphere("Sphere", 16, 3, scene);
            var material = new BABYLON.StandardMaterial("kosh", scene);

            material.bumpTexture  = new BABYLON.Texture("normalMap.jpg", scene);
            material.diffuseColor = new BABYLON.Color3(1, 0, 0);

            sphere.material = material;

            camera.setPosition(new BABYLON.Vector3(-5, 5, 0));

            // Animations
            scene.registerBeforeRender(() =>
            {
                sphere.rotation.y += 0.02;
            });

            this.scene.activeCamera.attachControl(this.canvas);
        }
Esempio n. 10
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        private void Scene12()
        {
            this.scene = new BABYLON.Scene(engine);
            var camera = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene);
            var light  = new BABYLON.DirectionalLight("dir01", new BABYLON.Vector3(0, -1, -0.2), scene);
            var light2 = new BABYLON.DirectionalLight("dir02", new BABYLON.Vector3(-1, -2, -1), scene);

            light.position  = new BABYLON.Vector3(0, 30, 0);
            light2.position = new BABYLON.Vector3(10, 20, 10);

            light.intensity  = 0.6;
            light2.intensity = 0.6;

            camera.setPosition(new BABYLON.Vector3(-20, 20, 0));

            // Skybox
            var skybox         = BABYLON.Mesh.CreateBox("skyBox", 1000.0, scene);
            var skyboxMaterial = new BABYLON.StandardMaterial("skyBox", scene);

            skyboxMaterial.backFaceCulling   = false;
            skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("skybox", scene);
            skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
            skyboxMaterial.diffuseColor  = new BABYLON.Color3(0, 0, 0);
            skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
            skybox.material = skyboxMaterial;

            // Ground
            var ground         = BABYLON.Mesh.CreateGround("ground", 1000, 1000, 1, scene, false);
            var groundMaterial = new BABYLON.StandardMaterial("ground", scene);

            BABYLON.Texture diffuseTexture = null;
            if (engine.getCaps().s3tc != null)
            {
                diffuseTexture = new BABYLON.Texture("grass.dds", scene);
            }
            else
            {
                diffuseTexture = new BABYLON.Texture("grass.jpg", scene);
            }
            diffuseTexture.uScale         = 60;
            diffuseTexture.vScale         = 60;
            groundMaterial.diffuseTexture = diffuseTexture;
            groundMaterial.specularColor  = new BABYLON.Color3(0, 0, 0);
            ground.position.y             = -2.05;
            ground.material = groundMaterial;

            // Torus
            var torus = BABYLON.Mesh.CreateTorus("torus", 8, 2, 32, scene, false);

            torus.position.y = 6.0;
            var torus2 = BABYLON.Mesh.CreateTorus("torus2", 4, 1, 32, scene, false);

            torus2.position.y = 6.0;

            var torusMaterial = new BABYLON.StandardMaterial("torus", scene);

            torusMaterial.diffuseColor  = new BABYLON.Color3(0.5, 0.5, 0.5);
            torusMaterial.specularColor = new BABYLON.Color3(0.5, 0.5, 0.5);
            torus.material  = torusMaterial;
            torus2.material = torusMaterial;

            // Shadows
            var shadowGenerator = new BABYLON.ShadowGenerator(new BABYLON.Size()
            {
                width = 512, height = 512
            }, light);

            shadowGenerator.getShadowMap().renderList.Add(torus);
            shadowGenerator.getShadowMap().renderList.Add(torus2);
            shadowGenerator.usePoissonSampling = true;

            var shadowGenerator2 = new BABYLON.ShadowGenerator(new BABYLON.Size()
            {
                width = 512, height = 512
            }, light2);

            shadowGenerator2.getShadowMap().renderList.Add(torus);
            shadowGenerator2.getShadowMap().renderList.Add(torus2);
            shadowGenerator2.useVarianceShadowMap = true;

            ground.receiveShadows = true;

            System.Action beforeRenderFunction = () =>
            {
                // Camera
                if (camera.beta < 0.1)
                {
                    camera.beta = 0.1;
                }
                else if (camera.beta > (Math.PI / 2) * 0.99)
                {
                    camera.beta = (Math.PI / 2) * 0.99;
                }

                if (camera.radius > 150)
                {
                    camera.radius = 150;
                }

                if (camera.radius < 5)
                {
                    camera.radius = 5;
                }
            };

            scene.registerBeforeRender(beforeRenderFunction);

            // Animations
            scene.registerBeforeRender(() =>
            {
                torus.rotation.x  += 0.01;
                torus.rotation.z  += 0.02;
                torus2.rotation.x += 0.02;
                torus2.rotation.y += 0.01;
            });

            this.scene.activeCamera.attachControl(this.canvas);
        }
Esempio n. 11
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        private void Scene9()
        {
            this.scene = new BABYLON.Scene(engine);
            var camera   = new BABYLON.ArcRotateCamera("Camera", 0, 0, 10, BABYLON.Vector3.Zero(), scene);
            var light0   = new BABYLON.PointLight("Omni0", new BABYLON.Vector3(0, 10, 0), scene);
            var light1   = new BABYLON.PointLight("Omni1", new BABYLON.Vector3(0, -10, 0), scene);
            var light2   = new BABYLON.PointLight("Omni2", new BABYLON.Vector3(10, 0, 0), scene);
            var light3   = new BABYLON.DirectionalLight("Dir0", new BABYLON.Vector3(1, -1, 0), scene);
            var material = new BABYLON.StandardMaterial("kosh", scene);
            var sphere   = BABYLON.Mesh.CreateSphere("Sphere", 16, 3, scene);

            camera.setPosition(new BABYLON.Vector3(-10, 10, 0));

            light3.parent = camera;

            // Creating light sphere
            var lightSphere0 = BABYLON.Mesh.CreateSphere("Sphere0", 16, 0.5, scene);
            var lightSphere1 = BABYLON.Mesh.CreateSphere("Sphere1", 16, 0.5, scene);
            var lightSphere2 = BABYLON.Mesh.CreateSphere("Sphere2", 16, 0.5, scene);

            var material1 = new BABYLON.StandardMaterial("red", scene);

            material1.diffuseColor  = new BABYLON.Color3(0, 0, 0);
            material1.specularColor = new BABYLON.Color3(0, 0, 0);
            material1.emissiveColor = new BABYLON.Color3(1, 0, 0);
            lightSphere0.material   = material1;

            var material2 = new BABYLON.StandardMaterial("green", scene);

            material2.diffuseColor  = new BABYLON.Color3(0, 0, 0);
            material2.specularColor = new BABYLON.Color3(0, 0, 0);
            material2.emissiveColor = new BABYLON.Color3(0, 1, 0);
            lightSphere1.material   = material2;

            var material3 = new BABYLON.StandardMaterial("blue", scene);

            material3.diffuseColor  = new BABYLON.Color3(0, 0, 0);
            material3.specularColor = new BABYLON.Color3(0, 0, 0);
            material3.emissiveColor = new BABYLON.Color3(0, 0, 1);
            lightSphere2.material   = material3;

            // Sphere material
            material.diffuseColor = new BABYLON.Color3(1, 1, 1);
            sphere.material       = material;

            // Lights colors
            light0.diffuse  = new BABYLON.Color3(1, 0, 0);
            light0.specular = new BABYLON.Color3(1, 0, 0);

            light1.diffuse  = new BABYLON.Color3(0, 1, 0);
            light1.specular = new BABYLON.Color3(0, 1, 0);

            light2.diffuse  = new BABYLON.Color3(0, 0, 1);
            light2.specular = new BABYLON.Color3(0, 0, 1);

            light3.diffuse  = new BABYLON.Color3(1, 1, 1);
            light3.specular = new BABYLON.Color3(1, 1, 1);

            // Skybox
            var skybox         = BABYLON.Mesh.CreateBox("skyBox", 100.0, scene);
            var skyboxMaterial = new BABYLON.StandardMaterial("skyBox", scene);

            skyboxMaterial.backFaceCulling   = false;
            skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("skybox", scene);
            skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE;
            skyboxMaterial.diffuseColor  = new BABYLON.Color3(0, 0, 0);
            skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0);
            skybox.material         = skyboxMaterial;
            skybox.infiniteDistance = true;

            // Animations
            var alpha = 0.0;

            scene.registerBeforeRender(() =>
            {
                light0.position = new BABYLON.Vector3(10 * Math.Sin(alpha), 0, 10 * Math.Cos(alpha));
                light1.position = new BABYLON.Vector3(10 * Math.Sin(alpha), 0, -10 * Math.Cos(alpha));
                light2.position = new BABYLON.Vector3(10 * Math.Cos(alpha), 0, 10 * Math.Sin(alpha));

                lightSphere0.position = light0.position;
                lightSphere1.position = light1.position;
                lightSphere2.position = light2.position;

                alpha += 0.01;
            });

            this.scene.activeCamera.attachControl(this.canvas);
        }