Esempio n. 1
0
        internal static Board getBoard()
        {
            const bool v_InvalidBoard = true;
            int        boardWidth;
            int        boardHeight;

            while (v_InvalidBoard)
            {
                //// Get board's Width and Height from user
                MessageDisplayer.DisplayMessage(MessageDisplayer.EnterBoardWidth);
                if (!int.TryParse(Console.ReadLine(), out boardWidth))
                {
                    MessageDisplayer.DisplayMessage(MessageDisplayer.NotANumber);
                    continue;
                }

                MessageDisplayer.DisplayMessage(MessageDisplayer.EnterBoardHeight);
                if (!int.TryParse(Console.ReadLine(), out boardHeight))
                {
                    MessageDisplayer.DisplayMessage(MessageDisplayer.NotANumber);
                    continue;
                }

                //// Validate Board
                if (validateBoard(boardWidth, boardHeight))
                {
                    break;
                }
            }

            return(new Board(boardWidth, boardHeight));
        }
Esempio n. 2
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        private void announceWinner(Player i_FirstPlayer, Player i_SecondPlayer)
        {
            string winnerPlayer = string.Empty;

            if (i_FirstPlayer.Score < i_SecondPlayer.Score)
            {
                winnerPlayer = i_SecondPlayer.Name;
            }
            else if (i_FirstPlayer.Score > i_SecondPlayer.Score)
            {
                winnerPlayer = i_FirstPlayer.Name;
            }

            if (i_FirstPlayer.Score == i_SecondPlayer.Score)
            {
                MessageDisplayer.DisplayMessage(MessageDisplayer.Draw);
            }
            else
            {
                string msg = string.Format(
                    @"{0} {1}
Final score:  {2} : {3} Points
              {4} : {5} Points
           {6}", MessageDisplayer.TheWinnerIs, winnerPlayer,
                    i_FirstPlayer.Name, i_FirstPlayer.Score,
                    i_SecondPlayer.Name, i_SecondPlayer.Score,
                    MessageDisplayer.CongratulationsToWinner);

                MessageDisplayer.DisplayMessage(msg);
            }
        }
Esempio n. 3
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        private bool validateMove(string i_MoveInput, Board i_Board)
        {
            bool validMove = i_MoveInput.Length == 2 && char.IsUpper(i_MoveInput[0]) && char.IsDigit(i_MoveInput[1]);

            if (validMove) // valid syntax
            {
                int lineNum = i_MoveInput[1] - '1';
                int colNum  = i_MoveInput[0] - 'A';
                validMove = lineNum >= 0 && lineNum < i_Board.Height && colNum >= 0 && colNum < i_Board.Width;
                if (!validMove) // Out of range
                {
                    MessageDisplayer.DisplayMessage(MessageDisplayer.InvalidMoveOutOfRange);
                }
                else
                {
                    GameCell inputCell = i_Board.BoardCells[lineNum, colNum];
                    validMove = !inputCell.IsRevealed; // this should be false for a valid move!
                    if (!validMove)                    // Cell is Revealed
                    {
                        MessageDisplayer.DisplayMessage(MessageDisplayer.InvalidMoveCellRevealed);
                    }
                }
            }
            else // invalid syntax
            {
                MessageDisplayer.DisplayMessage(MessageDisplayer.InvalidMoveSyntaxError);
            }

            return(validMove);
        }
Esempio n. 4
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        public static void Main()
        {
            GameUI memoryGame = new GameUI();

            memoryGame.RunGames();
            MessageDisplayer.DisplayMessage(MessageDisplayer.GoodBye);
            Thread.Sleep(2500);
        }
Esempio n. 5
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        private static bool validatePlayerType(string i_TypeNum)
        {
            bool validOponnent = i_TypeNum == "1" || i_TypeNum == "2";

            if (!validOponnent)
            {
                MessageDisplayer.DisplayMessage(MessageDisplayer.InvalidOpponent);
            }

            return(validOponnent);
        }
Esempio n. 6
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        private static bool validateYesNo(string i_Decision)
        {
            i_Decision = i_Decision.ToLower();
            bool validChoice = i_Decision.Equals("yes") || i_Decision.Equals("no");

            if (!validChoice)
            {
                MessageDisplayer.DisplayMessage(MessageDisplayer.InvalidPlayAnotherGame);
            }

            return(validChoice);
        }
Esempio n. 7
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        private bool getPlayerHalfMove(Player i_Player, Board i_Board, ref GameCell io_SelectedCell)
        {
            MessageDisplayer.DisplayMessage(i_Player.Name + MessageDisplayer.Turn);
            if (i_Player.Type == ePlayerType.Human)
            {
                MessageDisplayer.DisplayMessage(MessageDisplayer.EnterMove);
            }

            io_SelectedCell = i_Player.PlayerMove(i_Board);
            bool wantsToPlay = io_SelectedCell != null;

            return(wantsToPlay);
        }
Esempio n. 8
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        internal void RunGames()
        {
            MessageDisplayer.DisplayMessage(MessageDisplayer.Welcome);
            Player firstPlayer  = MainMenu.getHumanPlayer();
            Player secondPlayer = MainMenu.getSecondPlayer();
            bool   playAnotherGame;

            do
            {
                resetGame(firstPlayer, secondPlayer);
                Board board = MainMenu.getBoard();
                playAnotherGame = runSingleGame(firstPlayer, secondPlayer, board);
            }while(playAnotherGame);
        }
Esempio n. 9
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        private static bool validatePlayerName(string i_PlayerName)
        {
            bool validName = true;

            if (i_PlayerName.Length > 20)
            {
                MessageDisplayer.DisplayMessage(MessageDisplayer.NameTooLarge);
                validName = false;
            }

            if (i_PlayerName.Contains(" "))
            {
                MessageDisplayer.DisplayMessage(MessageDisplayer.NameContainsSpaces);
                validName = false;
            }

            return(validName);
        }
Esempio n. 10
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        internal static Player getHumanPlayer()
        {
            string     playerName;
            const bool v_InvalidName = true;

            //// Get Player #1 name from user
            while (v_InvalidName)
            {
                MessageDisplayer.DisplayMessage(MessageDisplayer.EnterPlayer);
                playerName = Console.ReadLine();
                if (validatePlayerName(playerName))
                {
                    break;
                }
            }

            return(new Player(playerName, ePlayerType.Human));
        }
Esempio n. 11
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        private bool stillWantToPlay()
        {
            bool       anotherGame;
            const bool v_NotYetAnswered = true;

            MessageDisplayer.DisplayMessage(MessageDisplayer.PlayAnotherGame);
            while (v_NotYetAnswered)
            {
                // Get player's decision
                string yesOrNoInput = Console.ReadLine().ToLower();
                if (validateYesNo(yesOrNoInput))
                {
                    anotherGame = yesOrNoInput.Equals("yes");
                    break;
                }
            }

            return(anotherGame);
        }
Esempio n. 12
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        private static bool validateBoard(int i_boardWidth, int i_boardHeight)
        {
            bool validBoardWidth  = i_boardWidth >= 4 && i_boardWidth <= 6;
            bool validBoardHeight = i_boardHeight >= 4 && i_boardHeight <= 6;
            bool validBoardSize   = (i_boardHeight * i_boardWidth) % 2 == 0;

            if (!validBoardWidth)
            {
                MessageDisplayer.DisplayMessage(MessageDisplayer.InvalidWidth);
            }

            if (!validBoardHeight)
            {
                MessageDisplayer.DisplayMessage(MessageDisplayer.InvalidHeight);
            }

            if (!validBoardSize)
            {
                MessageDisplayer.DisplayMessage(MessageDisplayer.InvalidSize);
            }

            return(validBoardWidth && validBoardHeight && validBoardSize);
        }
Esempio n. 13
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        internal static Player getSecondPlayer()
        {
            Player     secondPlayer  = null;
            const bool v_InvalidType = true;
            string     playerTypeString;

            //// Get input type from user: 1.Human / 2.Computer
            while (v_InvalidType)
            {
                MessageDisplayer.DisplayMessage(MessageDisplayer.ChooseOpponentType);
                playerTypeString = Console.ReadLine();
                if (validatePlayerType(playerTypeString))
                {
                    break;
                }
            }

            //// Convert input to ePlayerType
            int playerTypeNum;

            int.TryParse(playerTypeString, out playerTypeNum);
            ePlayerType playerType = (ePlayerType)playerTypeNum;

            // Create and return Player #2
            switch (playerType)
            {
            case ePlayerType.Computer:
                secondPlayer = new Player("COMPUTER", ePlayerType.Computer);
                break;

            case ePlayerType.Human:
                secondPlayer = getHumanPlayer();
                break;
            }

            return(secondPlayer);
        }