Esempio n. 1
0
        // When a button is clicked and is colored, we will check all 4 buttons in a turn in order to see if we can click the check guess button
        public void ColorButton_Clicked(object sender, ColorChosenEventArgs e)
        {
            ColoredGameButton theButtonThatWasClicked = (ColoredGameButton)sender;

            // If the button that we clicked on belong to this turn we need to check all guesses
            if (m_TurnNumber == e.TurnNumber)
            {
                for (int i = 0; i < m_NumberOfColorsTheUserGuesses; i++)
                {
                    // If we chose a color that was already chosen in the same turn, choose a different color

                    if (theButtonThatWasClicked.ButtonCollor == UserGuess[i].ButtonCollor && theButtonThatWasClicked != UserGuess[i])
                    {
                        theButtonThatWasClicked.PerformClick();
                    }
                }

                for (int i = 0; i < m_NumberOfColorsTheUserGuesses; i++)
                {
                    // if not all 4 guessButtons are colored, no need to activate checkGuessButton
                    if (!UserGuess[i].IsColored)
                    {
                        return;
                    }
                }
                // If we have chosen 4 uniqe colors, activate checkGuessbutton
                m_CheckGuessButton.TurnOn();
            }
        }
Esempio n. 2
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        private void placeGuessingButtons(int i_TurnNumber, int i_SpaceBetweenTurnsAndButtons)
        {
            int buttonMeasurement        = 40;
            int baseHeightFromForm       = 80;
            int baseLeftSpaceFromform    = 20;
            int spaceBetweenGuessButtons = 0;

            for (int i = 0; i < m_NumberOfColorsTheUserGuesses; i++)
            {
                m_UserGuess[i]            = new ColoredGameButton((i_TurnNumber * i_SpaceBetweenTurnsAndButtons) + baseHeightFromForm, baseLeftSpaceFromform + spaceBetweenGuessButtons, buttonMeasurement, buttonMeasurement);
                spaceBetweenGuessButtons += i_SpaceBetweenTurnsAndButtons;
            }
        }
Esempio n. 3
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        private void placeFeedbackButtons(int i_TurnNumber, int i_SpaceBetweenTurnsAndButtons)
        {
            int buttonMeasurement     = 15;
            int baseHeightFromForm    = 85;
            int baseLeftSpaceFromform = 250;

            m_UserFeedback[0] = new ColoredGameButton((i_TurnNumber * i_SpaceBetweenTurnsAndButtons) + baseHeightFromForm, baseLeftSpaceFromform, buttonMeasurement, buttonMeasurement);
            m_UserFeedback[1] = new ColoredGameButton((i_TurnNumber * i_SpaceBetweenTurnsAndButtons) + baseHeightFromForm, baseLeftSpaceFromform + buttonMeasurement, buttonMeasurement, buttonMeasurement);
            m_UserFeedback[2] = new ColoredGameButton((i_TurnNumber * i_SpaceBetweenTurnsAndButtons) + baseHeightFromForm + buttonMeasurement, baseLeftSpaceFromform, buttonMeasurement, buttonMeasurement);
            m_UserFeedback[3] = new ColoredGameButton((i_TurnNumber * i_SpaceBetweenTurnsAndButtons) + baseHeightFromForm + buttonMeasurement, baseLeftSpaceFromform + buttonMeasurement, buttonMeasurement, buttonMeasurement);

            foreach (ColoredGameButton feedbackButton in m_UserFeedback)
            {
                feedbackButton.TurnOff();
            }
        }
Esempio n. 4
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            public void InitializeColorSequence()
            {
                int buttonMeasurement = 40;
                int baseHeightAndLeftSpaceFromForm = 20;
                int spaceBetweenButtons            = 0;
                int spaceBetweenGuessButtonsNeeded = 42;

                for (int i = 0; i < m_ColorSequenceChosen.Length; i++)
                {
                    m_ColorSequenceChosen[i] = new ColoredGameButton(baseHeightAndLeftSpaceFromForm, baseHeightAndLeftSpaceFromForm + spaceBetweenButtons, buttonMeasurement, buttonMeasurement);
                    m_ColorSequenceChosen[i].ColorButton(Color.Black);
                    m_ColorSequenceChosen[i].TurnOff();

                    spaceBetweenButtons += spaceBetweenGuessButtonsNeeded;
                }
            }
Esempio n. 5
0
        private void chooseColorBotton_Clicked(object sender, EventArgs e)
        {
            ColoredGameButton clickedGuessingButton = (ColoredGameButton)sender;

            m_FormChooseColor.ShowDialog();
            if (m_FormChooseColor.ButtonWasColored)
            {
                clickedGuessingButton.ColorButton(m_FormChooseColor.LastColorchosen);
                // We want to check in which turn was the pressed button included in
                for (int i = 0; i < m_Turns.Length; i++)
                {
                    int turnNumberOfButton = m_Turns[i].GetTurnNumberOfButton(clickedGuessingButton);
                    if (turnNumberOfButton != -1)
                    {
                        OnColorChosen(sender, turnNumberOfButton);
                        break;
                    }
                }
            }
            // reset this for the next button that will be clicked
            m_FormChooseColor.ButtonWasColored = false;
        }