Esempio n. 1
0
        private static bool PlayTurnByUser(GameLogic io_Game, UIOrginaizer io_UI, int i_MyTurn)
        {
            int  UserInsertionColumnSelection = 0;
            bool isColumnFull;
            bool isQuitPressed = false;

            io_UI.ShowTurnToUser(i_MyTurn);
            UserInsertionColumnSelection = io_UI.TakeDecisionFromUser("Column", io_Game.GetColumn);
            isQuitPressed = UserInsertionColumnSelection == 0;
            if (isQuitPressed)
            {
                Ex02.ConsoleUtils.Screen.Clear();
                return(isQuitPressed);
            }
            isColumnFull = io_Game.CheckIfColumnFull(UserInsertionColumnSelection);
            while (isColumnFull)
            {
                Console.Write("Column {0} is full. Please choose another Column: ", UserInsertionColumnSelection);
                UserInsertionColumnSelection = io_UI.TakeDecisionFromUser("Column", io_Game.GetColumn);
                isColumnFull = io_Game.CheckIfColumnFull(UserInsertionColumnSelection);
            }

            if (i_MyTurn == 1)
            {
                io_Game.GeneralCoinInsertion("X", UserInsertionColumnSelection);
            }
            else
            {
                io_Game.GeneralCoinInsertion("O", UserInsertionColumnSelection);
            }

            io_UI.DrawBoard(io_Game.GetRow, io_Game.GetColumn, io_Game.GetBoard);
            return(isQuitPressed);
        }
Esempio n. 2
0
 private static void PlayTurnByComputer(GameLogic io_Game, UIOrginaizer io_UI)
 {
     io_UI.ShowTurnToUser(0);
     io_Game.ComputerCoinInsertion();
     Ex02.ConsoleUtils.Screen.Clear();
     io_UI.DrawBoard(io_Game.GetRow, io_Game.GetColumn, io_Game.GetBoard);
 }
Esempio n. 3
0
        private static bool PlayTurnByUser(GameLogic io_Game, UIOrginaizer io_UI, int i_MyTurn)
        {
            int UserInsertionColumnSelection = 0;
            bool isColumnFull;
            bool isQuitPressed = false;

            io_UI.ShowTurnToUser(i_MyTurn);
            UserInsertionColumnSelection = io_UI.TakeDecisionFromUser("Column", io_Game.GetColumn);
            isQuitPressed = UserInsertionColumnSelection == 0;
            if (isQuitPressed)
            {
                Ex02.ConsoleUtils.Screen.Clear();
                return isQuitPressed;
            }
            isColumnFull = io_Game.CheckIfColumnFull(UserInsertionColumnSelection);
            while (isColumnFull)
            {
                Console.Write("Column {0} is full. Please choose another Column: ", UserInsertionColumnSelection);
                UserInsertionColumnSelection = io_UI.TakeDecisionFromUser("Column", io_Game.GetColumn);
                isColumnFull = io_Game.CheckIfColumnFull(UserInsertionColumnSelection);
            }

            if (i_MyTurn == 1)
            {
                io_Game.GeneralCoinInsertion("X", UserInsertionColumnSelection);
            }
            else
            {
                io_Game.GeneralCoinInsertion("O", UserInsertionColumnSelection);
            }

            io_UI.DrawBoard(io_Game.GetRow, io_Game.GetColumn, io_Game.GetBoard);
            return isQuitPressed;
        }
Esempio n. 4
0
 private static void PlayTurnByComputer(GameLogic io_Game, UIOrginaizer io_UI)
 {
     io_UI.ShowTurnToUser(0);
     io_Game.ComputerCoinInsertion();
     Ex02.ConsoleUtils.Screen.Clear();
     io_UI.DrawBoard(io_Game.GetRow, io_Game.GetColumn, io_Game.GetBoard);
 }