public void CopyFromToValueFrom(TweenParam param) { FromFloat = param.FromFloat; ToFloat = param.ToFloat; FromVector2 = param.FromVector2; ToVector2 = param.ToVector2; FromVector3 = param.FromVector3; ToVector3 = param.ToVector3; FromVector4 = param.FromVector4; ToVector4 = param.ToVector4; FromColor = param.FromColor; ToColor = param.ToColor; FromQuaternion = param.FromQuaternion; ToQuaternion = param.ToQuaternion; FromRect = param.FromRect; ToRect = param.ToRect; QueueVector3 = param.QueueVector3; QueueColor = param.QueueColor; FromTransform = param.FromTransform; ToTransform = param.ToTransform; FromStr = param.FromStr; ToStr = param.ToStr; }
public void CopyFromToValueTo(TweenParam param) { param.FromFloat = FromFloat; param.ToFloat = ToFloat; param.FromVector2 = FromVector2; param.ToVector2 = ToVector2; param.FromVector3 = FromVector3; param.ToVector3 = ToVector3; param.FromVector4 = FromVector4; param.ToVector4 = ToVector4; param.FromColor = FromColor; param.ToColor = ToColor; param.FromQuaternion = FromQuaternion; param.ToQuaternion = ToQuaternion; param.FromRect = FromRect; param.ToRect = ToRect; param.QueueVector3 = QueueVector3; param.QueueColor = QueueColor; param.FromTransform = FromTransform; param.ToTransform = ToTransform; param.FromStr = FromStr; param.ToStr = ToStr; }
public void CopyFrom(TweenParam param) { Type = param.Type; Identifier = param.Identifier; CopyFromToValueFrom(param); CurveMode = param.CurveMode; CurveTarget = param.CurveTarget; Curve = param.Curve; CurveX = param.CurveX; CurveY = param.CurveY; CurveZ = param.CurveZ; CurveW = param.CurveW; PlayType = param.PlayType; EaseType = param.EaseType; LoopCount = param.LoopCount; Duration = param.Duration; Interval = param.Interval; SpeedBased = param.SpeedBased; StartDelay = param.StartDelay; AutoPlay = param.AutoPlay; UpdateType = param.UpdateType; TimeScale = param.TimeScale; TimeSmooth = param.TimeSmooth; SelfScale = param.SelfScale; AutoKill = param.AutoKill; WorldSpace = param.WorldSpace; ColorLerpMode = param.ColorLerpMode; ColorBlockType = param.ColorBlockType; PathMode = param.PathMode; ShakeArgs = param.ShakeArgs; ResourcesIndex = param.ResourcesIndex; ResourcesKey = param.ResourcesKey; OnPlay = param.OnPlay; OnStop = param.OnStop; OnValueFloat = param.OnValueFloat; OnValueVector2 = param.OnValueVector2; OnValueVector3 = param.OnValueVector3; OnValueColor = param.OnValueColor; }
public void CopyTo(TweenParam param) { param.Type = Type; param.Identifier = Identifier; CopyFromToValueTo(param); param.CurveMode = CurveMode; param.CurveTarget = CurveTarget; param.Curve = Curve; param.CurveX = CurveX; param.CurveY = CurveY; param.CurveZ = CurveZ; param.CurveW = CurveW; param.PlayType = PlayType; param.EaseType = EaseType; param.LoopCount = LoopCount; param.Duration = Duration; param.Interval = Interval; param.SpeedBased = SpeedBased; param.StartDelay = StartDelay; param.AutoPlay = AutoPlay; param.UpdateType = UpdateType; param.TimeScale = TimeScale; param.TimeSmooth = TimeSmooth; param.SelfScale = SelfScale; param.AutoKill = AutoKill; param.WorldSpace = WorldSpace; param.ColorLerpMode = ColorLerpMode; param.ColorBlockType = ColorBlockType; param.PathMode = PathMode; param.ShakeArgs = ShakeArgs; param.ResourcesIndex = ResourcesIndex; param.ResourcesKey = ResourcesKey; param.OnPlay = OnPlay; param.OnStop = OnStop; param.OnValueFloat = OnValueFloat; param.OnValueVector2 = OnValueVector2; param.OnValueVector3 = OnValueVector3; param.OnValueColor = OnValueColor; }