public IntersectSegment ( Vector3 start, Vector3 end ) : Vector3 | ||
start | Vector3 | |
end | Vector3 | |
return | Vector3 |
public Vector3 IntersectSegment(Vector3 start, Vector3 end) { TerrainRenderable t = GetTerrainTile(start); if (t == null) { return(new Vector3(-1, -1, -1)); } return(t.IntersectSegment(start, end)); }