public LoadHeaderFromStream ( Stream inStream ) : void | ||
inStream | Stream | |
return | void |
//----------------------------------------------------------------------- private static int calculateLoadingStages( Stream stream ) { Quake3Level q3 = new Quake3Level( null ); // Load header only q3.LoadHeaderFromStream( stream ); // Ok, count up the things that we will report int stages = 0; // loadEntities (1 stage) ++stages; // extractLightmaps (external, 1 stage) ++stages; // initQuake3Patches ++stages; // vertex setup ++stages; // face setup ++stages; // patch building ++stages; // material setup // this is not strictly based on load, since we only know the number // of faces, not the number of materials // raise one event for every 50 faces, plus one at the end //stages += (q3.Faces.Length / NUM_FACES_PER_PROGRESS_REPORT) + 1; // node setup //stages += (q3.Nodes.Length / NUM_NODES_PER_PROGRESS_REPORT) + 1; // brush setup //stages += (q3.Brushes.Length / NUM_BRUSHES_PER_PROGRESS_REPORT) + 1; // leaf setup //stages += (q3.Leaves.Length / NUM_LEAVES_PER_PROGRESS_REPORT) + 1; // vis ++stages; return stages; }