/// <summary> /// /// </summary> protected override void SetupView() { // setup default viewport layout and camera this.Camera = SceneManager.CreateCamera("MainCamera"); this.Viewport = Window.AddViewport(this.Camera); this.Camera.AspectRatio = (Real)this.Viewport.ActualWidth / (Real)this.Viewport.ActualHeight; this.Camera.Near = 5; this.CameraManager = new SdkCameraManager(this.Camera); // create a default camera controller }
public SdkSample() { // so we don't have to worry about checking if these keys exist later Metadata["Title"] = "Untitled"; Metadata["Description"] = String.Empty; Metadata["Category"] = "Unsorted"; Metadata["Thumbnail"] = String.Empty; Metadata["Help"] = String.Empty; this.TrayManager = null; this.CameraManager = null; }
/// <summary> /// /// </summary> public override void Shutdown() { base.Shutdown(); if (this.TrayManager != null) { this.TrayManager.Dispose(); } if (this.CameraManager != null) { this.CameraManager = null; } // restore settings we may have changed, so as not to affect other samples MaterialManager.Instance.SetDefaultTextureFiltering(TextureFiltering.Bilinear); MaterialManager.Instance.DefaultAnisotropy = 1; }
/// <summary> /// /// </summary> protected override void SetupView() { // setup default viewport layout and camera this.Camera = SceneManager.CreateCamera( "MainCamera" ); this.Viewport = Window.AddViewport( this.Camera ); this.Camera.AspectRatio = (Real)this.Viewport.ActualWidth / (Real)this.Viewport.ActualHeight; this.Camera.Near = 5; this.CameraManager = new SdkCameraManager( this.Camera ); // create a default camera controller }
/// <summary> /// /// </summary> public override void Shutdown() { base.Shutdown(); if ( this.TrayManager != null ) this.TrayManager.Dispose(); if ( this.CameraManager != null ) this.CameraManager = null; // restore settings we may have changed, so as not to affect other samples MaterialManager.Instance.SetDefaultTextureFiltering( TextureFiltering.Bilinear ); MaterialManager.Instance.DefaultAnisotropy = 1; }
public SdkSample() { // so we don't have to worry about checking if these keys exist later Metadata[ "Title" ] = "Untitled"; Metadata[ "Description" ] = String.Empty; Metadata[ "Category" ] = "Unsorted"; Metadata[ "Thumbnail" ] = String.Empty; Metadata[ "Help" ] = String.Empty; this.TrayManager = null; this.CameraManager = null; }