public void UnregisterGenerator(ShaderGenerator generator) { shaderGeneratorMap.Remove(generator.Name); }
public void RegisterGenerator(ShaderGenerator generator) { shaderGeneratorMap.Add(generator.Name, generator); }
public void UnregisterGenerator(ShaderGenerator generator) { shaderGeneratorMap.Remove(generator.Name); }
public void RegisterGenerator(ShaderGenerator generator) { shaderGeneratorMap.Add(generator.Name, generator); }