GetGLOriginFormat() public static method

Takes the Axiom pixel format and returns the appropriate GL one
public static GetGLOriginFormat ( PixelFormat fmt ) : OpenTK.Graphics.ES11.All
fmt PixelFormat
return OpenTK.Graphics.ES11.All
Esempio n. 1
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        protected static void BuildMipmaps(PixelBox data)
        {
            int      width  = 0;
            int      height = 0;
            int      logW   = 0;
            int      logH   = 0;
            int      level  = 0;
            PixelBox scaled = data;

            scaled.Data   = data.Data;
            scaled.Left   = data.Left;
            scaled.Right  = data.Right;
            scaled.Top    = data.Top;
            scaled.Bottom = data.Bottom;
            scaled.Front  = data.Front;
            scaled.Back   = data.Back;

            All format   = GLESPixelUtil.GetGLOriginFormat(data.Format);
            All dataType = GLESPixelUtil.GetGLOriginDataType(data.Format);

            width  = data.Width;
            height = data.Height;

            logW  = ComputeLog(width);
            logH  = ComputeLog(height);
            level = (logW > logH ? logW : logH);

            for (int mip = 0; mip <= level; mip++)
            {
                format   = GLESPixelUtil.GetGLOriginFormat(scaled.Format);
                dataType = GLESPixelUtil.GetGLOriginDataType(scaled.Format);

                OpenGL.TexImage2D(All.Texture2D, mip, (int)format, width, height, 0, format, dataType, scaled.Data);

                GLESConfig.GlCheckError(null);

                if (mip != 0)
                {
                    scaled.Data = IntPtr.Zero;
                }

                if (width > 1)
                {
                    width = width / 2;
                }
                if (height > 1)
                {
                    height = height / 2;
                }

                int sizeInBytes = PixelUtil.GetMemorySize(width, height, 1, data.Format);
                scaled = new PixelBox(width, height, 1, data.Format);
                var dataarr = new byte[sizeInBytes];
                scaled.Data = Memory.PinObject(dataarr);
                Image.Scale(data, scaled, ImageFilter.Linear);
            }
        }
Esempio n. 2
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        /// <summary>
        /// </summary>
        /// <param name="src"> </param>
        /// <param name="dstBox"> </param>
        public override void BlitFromMemory(PixelBox src, Media.BasicBox dstBox)
        {
            if (!this._buffer.Contains(dstBox))
            {
                throw new ArgumentOutOfRangeException("Destination box out of range, GLESHardwarePixelBuffer.BlitToMemory");
            }

            PixelBox scaled;

            if (src.Width != dstBox.Width || src.Height != dstBox.Height || src.Depth != dstBox.Depth)
            {
                LogManager.Instance.Write("[GLESHardwarePixelBuffer] Scale to destination size.");
                // Scale to destination size. Use DevIL and not iluScale because ILU screws up for
                // floating point textures and cannot cope with 3D images.
                // This also does pixel format conversion if needed
                AllocateBuffer();
                scaled = this._buffer.GetSubVolume(dstBox);
                Image.Scale(src, scaled, ImageFilter.Bilinear);
            }
            else if ((src.Format != Format) || ((GLESPixelUtil.GetGLOriginFormat(src.Format) == 0) && (src.Format != PixelFormat.R8G8B8)))
            {
                LogManager.Instance.Write("[GLESHardwarePixelBuffer] Extents match, but format is not accepted as valid source format for GL.");
                LogManager.Instance.Write("[GLESHardwarePixelBuffer] Source.Format = {0}, Format = {1}, GLOriginFormat = {2}", src.Format, Format, GLESPixelUtil.GetGLOriginFormat(src.Format));
                // Extents match, but format is not accepted as valid source format for GL
                // do conversion in temporary buffer
                AllocateBuffer();
                scaled = this._buffer.GetSubVolume(dstBox);

                PixelConverter.BulkPixelConversion(src, scaled);
            }
            else
            {
                LogManager.Instance.Write("[GLESHardwarePixelBuffer] No scaling or conversion needed.");
                scaled = src;
                if (src.Format == PixelFormat.R8G8B8)
                {
                    scaled.Format = PixelFormat.R8G8B8;
                    PixelConverter.BulkPixelConversion(src, scaled);
                }
                // No scaling or conversion needed
                // Set extents for upload
                scaled.Left   = dstBox.Left;
                scaled.Right  = dstBox.Right;
                scaled.Top    = dstBox.Top;
                scaled.Bottom = dstBox.Bottom;
                scaled.Front  = dstBox.Front;
                scaled.Back   = dstBox.Back;
            }

            Upload(scaled, dstBox);
            FreeBuffer();
        }
Esempio n. 3
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        /// <summary>
        /// </summary>
        /// <param name="data"> </param>
        /// <param name="dest"> </param>
        protected override void Upload(PixelBox data, BasicBox dest)
        {
            OpenGL.BindTexture(this._target, this._textureId);
            GLESConfig.GlCheckError(this);

            if (PixelUtil.IsCompressed(data.Format))
            {
                if (data.Format != Format || !data.IsConsecutive)
                {
                    throw new AxiomException("Compressed images must be consecutive, in the source format");
                }

                if (data.Format != Format || !data.IsConsecutive)
                {
                    throw new AxiomException("Compressed images must be consecutive, in the source format.");
                }

                All format = GLESPixelUtil.GetClosestGLInternalFormat(Format);
                // Data must be consecutive and at beginning of buffer as PixelStorei not allowed
                // for compressed formats
                if (dest.Left == 0 && dest.Top == 0)
                {
                    OpenGL.CompressedTexImage2D(All.Texture2D, this._level, format, dest.Width, dest.Height, 0, data.ConsecutiveSize, data.Data);
                }
                else
                {
                    OpenGL.CompressedTexSubImage2D(All.Texture2D, this._level, dest.Left, dest.Top, dest.Width, dest.Height, format, data.ConsecutiveSize, data.Data);
                }
                GLESConfig.GlCheckError(this);
            }
            else if (this._softwareMipmap)
            {
                if (data.Width != data.RowPitch)
                {
                    //TODO
                    throw new AxiomException("Unsupported Texture format!");
                }
                if (data.Height * data.Width != data.SlicePitch)
                {
                    //TODO
                    throw new AxiomException("Unsupported Texture format!");
                }

                OpenGL.PixelStore(All.UnpackAlignment, 1);
                GLESConfig.GlCheckError(this);
                BuildMipmaps(data);
            }
            else
            {
                if (data.Width != data.RowPitch)
                {
                    //TODO
                    throw new AxiomException("Unsupported Texture format!");
                }
                if (data.Height * data.Width != data.SlicePitch)
                {
                    //TODO
                    throw new AxiomException("Unsupported Texture format!");
                }

                if (((data.Width * PixelUtil.GetNumElemBytes(data.Format)) & 3) != 0)
                {
                    // Standard alignment of 4 is not right
                    OpenGL.PixelStore(All.UnpackAlignment, 1);
                    GLESConfig.GlCheckError(this);
                }
                All form = GLESPixelUtil.GetGLOriginFormat(data.Format);
                All pix  = GLESPixelUtil.GetGLOriginDataType(data.Format);
                GLESConfig.GlCheckError(this);
                GL.TexSubImage2D(this._faceTarget, this._level, dest.Left, dest.Top, dest.Width, dest.Height, GLESPixelUtil.GetGLOriginFormat(data.Format), GLESPixelUtil.GetGLOriginDataType(data.Format), data.Data);
                GLESConfig.GlCheckError(this);
            }

            OpenGL.PixelStore(All.UnpackAlignment, 4);
            GLESConfig.GlCheckError(this);
        }
Esempio n. 4
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        /// <summary>
        /// </summary>
        /// <param name="srcBox"> </param>
        /// <param name="dst"> </param>
        public override void BlitToMemory(BasicBox srcBox, PixelBox dst)
        {
            if (!this._buffer.Contains(srcBox))
            {
                throw new ArgumentOutOfRangeException("source boux out of range");
            }

            if (srcBox.Left == 0 && srcBox.Right == Width && srcBox.Top == 0 && srcBox.Bottom == Height && srcBox.Front == 0 && srcBox.Back == Depth && dst.Width == Width && dst.Height == Height && dst.Depth == Depth && GLESPixelUtil.GetGLOriginFormat(dst.Format) != 0)
            {
                // The direct case: the user wants the entire texture in a format supported by GL
                // so we don't need an intermediate buffer
                Download(dst);
            }
            else
            {
                // Use buffer for intermediate copy
                AllocateBuffer();
                //download entire buffer
                Download(this._buffer);
                if (srcBox.Width != dst.Width || srcBox.Height != dst.Height || srcBox.Depth != dst.Depth)
                {
                    // we need scaling
                    Image.Scale(this._buffer.GetSubVolume(srcBox), dst, ImageFilter.Bilinear);
                }
                else
                {
                    // Just copy the bit that we need
                    PixelConverter.BulkPixelConversion(this._buffer.GetSubVolume(srcBox), dst);
                }
                FreeBuffer();
            }
        }