private RenderScene ( Axiom.Core.Viewport viewport, bool showOverlays ) : void | ||
viewport | Axiom.Core.Viewport | |
showOverlays | bool | |
return | void |
public void Update() { if (Camera != null) { Camera.RenderScene(this, ShowOverlays); } }
/// <summary> /// Instructs the viewport to updates its contents from the viewpoint of /// the current camera. /// </summary> public void Update() { if (camera != null) { camera.RenderScene(this, showOverlays); } }