Esempio n. 1
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        public override void WorldLoaded()
        {
            base.WorldLoaded();
            _extendedDataStorage =
                UtilityWorldObjectManager.GetUtilityWorldObject <ExtendedDataStorage>();

            // Ticks appear to be run before MapLoaded, so we need a FireManager available
            _fireManager = new FireManager();
        }
Esempio n. 2
0
        public override void WorldLoaded()
        {
            base.WorldLoaded();
            _extendedDataStorage =
                Find.World.GetComponent <ExtendedDataStorage>();

            // Ticks appear to be run before MapLoaded, so we need a FireManager available
            _fireManager = new FireManager();
        }