Esempio n. 1
0
        public override void LoadContent()
        {
            if (this.content == null)
            {
                this.content = new ContentManager(this.ScreenManager.Game.Services, "Content");
            }

            this.background = new ScrollingEnvironment(
                this.content.Load<Texture2D>("Environment/background"), this.scrollVelocity,
                this.ScreenManager.GraphicsDevice.Viewport.Width);
            this.foreground = new ScrollingEnvironment(
                this.content.Load<Texture2D>("Environment/foreground"), this.scrollVelocity * 2,
                this.ScreenManager.GraphicsDevice.Viewport.Width);
            this.clouds = new ScrollingEnvironment(
                this.content.Load<Texture2D>("Environment/clouds"), this.scrollVelocity * 3,
                this.ScreenManager.GraphicsDevice.Viewport.Width);

            this.menuBackdropArea = new Rectangle(
                this.ScreenManager.GraphicsDevice.Viewport.Width / 8, 0,
                this.ScreenManager.GraphicsDevice.Viewport.Width / 4,
                this.ScreenManager.GraphicsDevice.Viewport.Height);
        }
Esempio n. 2
0
        public override void LoadContent()
        {
            if (this.content == null)
            {
                this.content = new ContentManager(this.ScreenManager.Game.Services, "Content");
            }

            // Create players
            this.players.Add(new Player(this.content.Load<Texture2D>("Character/redWizard"),
                this.content.Load<Texture2D>("General/fireBall"),
                new Vector2(500, 300), 100, 0.5f));
            this.players.Add(new Player(this.content.Load<Texture2D>("Character/blueWizard"),
                this.content.Load<Texture2D>("General/iceShard"),
                new Vector2(500, 280), 100, 0.5f));

            this.entities.AddRange(this.players);

            // Create scrolling environment for level.
            this.background = new ScrollingEnvironment(
                this.content.Load<Texture2D>("Environment/background"), this.scrollVelocity,
                this.ScreenManager.GraphicsDevice.Viewport.Width);
            this.foreground = new ScrollingEnvironment(
                this.content.Load<Texture2D>("Environment/foreground"), this.scrollVelocity * 1.5f,
                this.ScreenManager.GraphicsDevice.Viewport.Width);
            this.clouds = new ScrollingEnvironment(
                this.content.Load<Texture2D>("Environment/clouds"), this.scrollVelocity * 2,
                this.ScreenManager.GraphicsDevice.Viewport.Width);

            this.ScreenManager.Game.ResetElapsedTime();

            this.TempMakeEnemy();
        }