Esempio n. 1
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        public static void DrawGizmos(Vector2 target, AutonomousAgent2D agent)
        {
            // Draw the arrow pointing to the target position.
            DrawUtil.DrawArrow(agent.transform.position, target, Color.green, 0.8f);

            // Emphasize the target position.
            DrawUtil.DrawCircle(target, 0.15f, Color.green);
        }
Esempio n. 2
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        public static void DrawGizmos(AutonomousAgent2D agent, Vector2 target)
        {
            // Draw the arrow towards the target.
            DrawUtil.DrawArrow(agent.transform.position, target, Color.green, 0.8f, true);

            // Emphasize the fleeing position.
            DrawUtil.DrawCircle(target, 0.15f, Color.green);
        }
Esempio n. 3
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 void OnDrawGizmosSelected()
 {
     // Draw the agent velocity.
     if (rigid != null && !rigid.velocity.IsZero())
     {
         Vector2 velStart = transform.Position2D();
         Vector2 velEnd   = transform.Position2D() + rigid.velocity;
         DrawUtil.DrawArrow(velStart, velEnd, Color.blue, 0.5f);
     }
 }
Esempio n. 4
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        public static void DrawGizmos(AutonomousAgent2D agent, EvadeSensor2D sensor)
        {
            if (sensor.avoid != null)
            {
                if (sensor.bUseRange)
                {
                    DrawUtil.DrawCircle(agent.transform.position, sensor.avoidRange, Color.red);
                }

                DrawUtil.DrawArrow(agent.transform.position, sensor.avoid.position, Color.green, 1f, true);
            }
        }
Esempio n. 5
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        public static void DrawGizmos(AutonomousAgent2D agent, ArriveSensor2D sensor)
        {
            // Draw the slow radius
            DrawUtil.DrawCircle(agent.transform.position, sensor.slowRadius, Color.green);

            // Draw the stop radius
            DrawUtil.DrawCircle(agent.transform.position, sensor.stopRadius, Color.green);

            // Draw a line between the agent and its target.
            DrawUtil.DrawArrow(agent.transform.position, sensor.target, Color.green, 1f);

            // Draw the target position
            DrawUtil.DrawCircle(sensor.target, 0.15f, Color.green);
        }
Esempio n. 6
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        public void DrawGizmos()
        {
            for (int i = 0; i < Size - 1; ++i)
            {
                Vector2 start = waypoints[i];
                Vector2 end   = waypoints[i + 1];

                // Draw a line segment between the waypoints.
                DrawUtil.DrawArrow(start, end, Color.cyan, 0.35f);

                // Draw the near threshold.
                DrawUtil.DrawCircle(start, nearWaypointThresh, Color.blue);
            }

            // Draw the near threshold for last waypoint since the loop only goes to Length-1.
            DrawUtil.DrawCircle(LastWaypoint, nearWaypointThresh, Color.blue);

            // Draw a line segment between the end and start waypoints.
            if (bLoop)
            {
                DrawUtil.DrawArrow(LastWaypoint, FirstWaypoint, Color.cyan, 0.35f);
            }
        }