Esempio n. 1
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 protected override void OnCreate()
 {
     base.OnCreate();
     _renderedItemPositionComputationSystem = World.GetExistingSystem <RenderedItemPositionComputationSystem>();
     _graphicsBuffers = new GraphicsBuffer[2];
 }
Esempio n. 2
0
 protected override void OnCreate()
 {
     _corners      = new Vector3[4];
     _cameraPlanes = new NativeArray <float4>(6, Allocator.Persistent);
     _renderedItemPositionComputationSystem = World.GetExistingSystem <RenderedItemPositionComputationSystem>();
 }