public override void DoPostConfigureComplete(GameObject go) { DenseLogicGate logicGate = go.AddComponent <DenseLogicGate>(); logicGate.op = GetLogicOp(); logicGate.inputPortOffsets = InputPortOffsets; logicGate.outputPortOffsets = OutputPortOffsets; }
public static void OnBuildingFullyRepairedWrapper(DenseLogicGate component, object data) { component.OnBuildingFullyRepaired(data); }
public static void OnBuildingBrokenWrapper(DenseLogicGate component, object data) { component.OnBuildingBroken(data); }