Esempio n. 1
0
        private void GatherObjects(IEnumerable <MDagPath> inObjects, out LinkedList <MayaObject> ObjList, out HashSet <MayaObjPropId> Found)
        {
            ObjList = new LinkedList <MayaObject> ();
            Found   = new HashSet <MayaObjPropId> ();

            foreach (var Obj in inObjects)
            {
                var mo = new MayaObject();
                // Init the object
                mo.type       = Obj.node.apiTypeStr;
                mo.name       = Obj.partialPathName;
                mo.properties = new Dictionary <string, MayaObjPropVal> ();

                // The two first properties
                var mopi = new MayaObjPropId("ObjName", null);
                Found.Add(mopi);
                var mopv = new MayaObjPropVal(null, Obj.partialPathName);
                mo.properties.Add("ObjName", mopv);

                mopi = new MayaObjPropId("ObjType", null);
                Found.Add(mopi);
                mopv = new MayaObjPropVal(null, Obj.node.apiTypeStr);
                mo.properties.Add("ObjType", mopv);

                // The rest of the properties
                Object mobj = SpecializeObject(Obj);
                if (mobj != null)
                {
                    var nodeProp = mobj.GetType()
                                   .GetProperties()
                                   .Where(pi => (pi.GetGetMethod() != null) && (pi.PropertyType == typeof(string) || pi.PropertyType == typeof(int) || pi.PropertyType == typeof(double) || pi.PropertyType == typeof(bool) || pi.PropertyType == typeof(float)))
                                   .Select(pi => new {
                        Name  = pi.Name,
                        Value = pi.GetGetMethod().Invoke(mobj, null),
                        Type  = pi.PropertyType
                    });

                    foreach (var pair in nodeProp)
                    {
                        // Add the property to the global prop set found
                        mopi = new MayaObjPropId(pair.Name, pair.Type);
                        Found.Add(mopi);

                        // Add the property value to the specific object
                        mopv = new MayaObjPropVal(pair.Type, pair.Value.ToString());
                        mo.properties.Add(pair.Name, mopv);
                    }
                }

                var typeProp = Obj.GetType()
                               .GetProperties()
                               .Where(pi => (pi.GetGetMethod() != null) && (pi.PropertyType == typeof(string) || pi.PropertyType == typeof(int) || pi.PropertyType == typeof(double) || pi.PropertyType == typeof(bool) || pi.PropertyType == typeof(float)))
                               .Select(pi => new {
                    Name  = pi.Name,
                    Value = pi.GetGetMethod().Invoke(Obj, null),
                    Type  = pi.PropertyType
                });
                foreach (var pair in typeProp)
                {
                    // Add the property to the global prop set found
                    mopi = new MayaObjPropId(pair.Name, pair.Type);
                    Found.Add(mopi);

                    // Add the property value to the specific object
                    mopv = new MayaObjPropVal(pair.Type, pair.Value.ToString());

                    // Add only if the property hasn't been seen already
                    if (!mo.properties.ContainsKey(pair.Name))
                    {
                        mo.properties.Add(pair.Name, mopv);
                    }
                }
                ObjList.AddLast(mo);
            }
        }
Esempio n. 2
0
        private void GatherObjects(IEnumerable<MDagPath> inObjects, out LinkedList<MayaObject> ObjList, out HashSet<MayaObjPropId> Found)
        {
            ObjList =new LinkedList<MayaObject> () ;
            Found =new HashSet<MayaObjPropId> () ;

            foreach ( var Obj in inObjects ) {
                var mo =new MayaObject () ;
                // Init the object
                mo.type =Obj.node.apiTypeStr ;
                mo.name =Obj.partialPathName ;
                mo.properties =new Dictionary<string, MayaObjPropVal> () ;

                // The two first properties
                var mopi =new MayaObjPropId ("ObjName", null) ;
                Found.Add (mopi) ;
                var mopv =new MayaObjPropVal (null, Obj.partialPathName) ;
                mo.properties.Add ("ObjName", mopv) ;

                mopi =new MayaObjPropId ("ObjType", null) ;
                Found.Add (mopi) ;
                mopv =new MayaObjPropVal (null, Obj.node.apiTypeStr) ;
                mo.properties.Add ("ObjType", mopv) ;

                // The rest of the properties
                Object mobj =SpecializeObject (Obj) ;
                if ( mobj != null ) {
                    var nodeProp =mobj.GetType ()
                                    .GetProperties ()
                                    .Where (pi => (pi.GetGetMethod () != null) && (pi.PropertyType == typeof (string) || pi.PropertyType == typeof (int) || pi.PropertyType == typeof (double) || pi.PropertyType == typeof (bool) || pi.PropertyType == typeof (float)))
                                    .Select (pi => new {
                                        Name = pi.Name,
                                        Value = pi.GetGetMethod ().Invoke (mobj, null),
                                        Type = pi.PropertyType
                                    }) ;

                    foreach ( var pair in nodeProp ) {
                        // Add the property to the global prop set found
                        mopi =new MayaObjPropId (pair.Name, pair.Type) ;
                        Found.Add (mopi) ;

                        // Add the property value to the specific object
                        mopv =new MayaObjPropVal (pair.Type, pair.Value.ToString ()) ;
                        mo.properties.Add (pair.Name, mopv) ;
                    }
                }

                var typeProp =Obj.GetType ()
                                    .GetProperties ()
                                    .Where (pi => (pi.GetGetMethod () != null) && (pi.PropertyType == typeof (string) || pi.PropertyType == typeof (int) || pi.PropertyType == typeof (double) || pi.PropertyType == typeof (bool) || pi.PropertyType == typeof (float)))
                                    .Select (pi => new {
                                        Name = pi.Name,
                                        Value = pi.GetGetMethod ().Invoke (Obj, null),
                                        Type = pi.PropertyType
                                    }) ;
                foreach ( var pair in typeProp ) {
                    // Add the property to the global prop set found
                    mopi =new MayaObjPropId (pair.Name, pair.Type) ;
                    Found.Add (mopi) ;

                    // Add the property value to the specific object
                    mopv =new MayaObjPropVal (pair.Type, pair.Value.ToString ()) ;

                    // Add only if the property hasn't been seen already
                    if ( !mo.properties.ContainsKey (pair.Name) )
                        mo.properties.Add (pair.Name, mopv) ;
                }
                ObjList.AddLast (mo) ;
            }
        }