Esempio n. 1
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        /// <summary>
        /// Recursively validates <paramref name="entity"/> by traversing all of its properties
        /// </summary>
        /// <param name="entity">The object to validate</param>
        /// <param name="parentContext">The rule context of the object that <paramref name="entity"/> belongs to</param>
        /// <param name="rules">The set of rules from the parent object to apply to <paramref name="entity"/></param>
        /// <param name="traverseProperties">Whether or not to traverse this <paramref name="entity"/>'s properties</param>
        /// <returns></returns>
        private IEnumerable <ValidationMessage> RecursiveValidate(object entity, RuleContext parentContext, IEnumerable <Rule> rules, bool traverseProperties = true)
        {
            var messages = Enumerable.Empty <ValidationMessage>();

            if (entity == null)
            {
                return(messages);
            }

            // Ensure that the rules can be re-enumerated without re-evaluating the enumeration.
            var collectionRules = rules.ReEnumerable();

            var list       = entity as IList;
            var dictionary = entity as IDictionary;

            if (traverseProperties && list != null)
            {
                // Recursively validate each list item and add the
                // item index to the location of each validation message
                var listMessages = list.SelectMany((item, index)
                                                   => RecursiveValidate(item, parentContext.CreateChild(item, index), collectionRules).Select(each
                                                                                                                                              => each.AppendToPath($"[{index}]")));
                messages = messages.Concat(listMessages);
            }

            else if (traverseProperties && dictionary != null)
            {
                // Dictionaries that don't provide any type info cannot be traversed, since it result in infinite iteration
                var shouldTraverseEntries = dictionary.IsTraversableDictionary();

                // Recursively validate each dictionary entry and add the entry
                // key to the location of each validation message
                var dictMessages = dictionary.SelectMany((key, value)
                                                         => RecursiveValidate(value, parentContext.CreateChild(value, (string)key), collectionRules, shouldTraverseEntries).Select(each
                                                                                                                                                                                   => each.AppendToPath((string)key)));
                messages = messages.Concat(dictMessages);
            }

            // If this is a class, validate its value and its properties.
            else if (traverseProperties && entity.GetType().IsClass&& entity.GetType() != typeof(string))
            {
                // Validate each property of the object
                var propertyMessages = entity.GetValidatableProperties()
                                       .SelectMany(p => ValidateProperty(p, p.GetValue(entity), parentContext));
                messages = messages.Concat(propertyMessages);
            }

            // Validate the value of the object itself
            var valueMessages = ValidateObjectValue(entity, collectionRules, parentContext);

            return(messages.Concat(valueMessages));
        }
        /// <summary>
        /// Recursively validates <paramref name="entity"/> by traversing all of its properties
        /// </summary>
        /// <param name="entity">The object to validate</param>
        /// <param name="parentContext">The rule context of the object that <paramref name="entity"/> belongs to</param>
        /// <param name="rules">The set of rules from the parent object to apply to <paramref name="entity"/></param>
        /// <param name="traverseProperties">Whether or not to traverse this <paramref name="entity"/>'s properties</param>
        /// <returns></returns>
        private IEnumerable<ValidationMessage> RecursiveValidate(object entity, RuleContext parentContext, IEnumerable<Rule> rules, bool traverseProperties = true)
        {
            var messages = Enumerable.Empty<ValidationMessage>();
            if (entity == null)
            {
                return messages;
            }

            // Ensure that the rules can be re-enumerated without re-evaluating the enumeration.
            var collectionRules = rules.ReEnumerable();

            var list = entity as IList;
            var dictionary = entity as IDictionary;
            if (traverseProperties && list != null)
            {
                // Recursively validate each list item and add the 
                // item index to the location of each validation message
                var listMessages = list.SelectMany((item, index)
                    => RecursiveValidate(item, parentContext.CreateChild(item, index), collectionRules).Select(each
                        => each.AppendToPath($"[{index}]")));
                messages = messages.Concat(listMessages);
            }

            else if (traverseProperties && dictionary != null)
            {
                // Dictionaries that don't provide any type info cannot be traversed, since it result in infinite iteration
                var shouldTraverseEntries = dictionary.IsTraversableDictionary();

                // Recursively validate each dictionary entry and add the entry 
                // key to the location of each validation message
                var dictMessages = dictionary.SelectMany((key, value)
                    => RecursiveValidate(value, parentContext.CreateChild(value, (string)key), collectionRules, shouldTraverseEntries).Select(each
                        => each.AppendToPath((string)key)));
                messages = messages.Concat(dictMessages);
            }

            // If this is a class, validate its value and its properties.
            else if (traverseProperties && entity.GetType().IsClass && entity.GetType() != typeof(string))
            {
                // Validate each property of the object
                var propertyMessages = entity.GetValidatableProperties()
                    .SelectMany(p => ValidateProperty(p, p.GetValue(entity), parentContext));
                messages = messages.Concat(propertyMessages);
            }

            // Validate the value of the object itself
            var valueMessages = ValidateObjectValue(entity, collectionRules, parentContext);
            return messages.Concat(valueMessages);
        }
        private IEnumerable <LogMessage> ValidateProperty(PropertyInfo prop, object value, ObjectPath entityPath, RuleContext parentContext)
        {
            // Uses the property name resolver to get the name to use in the path of messages
            var propName = resolver(prop);
            // Determine if anything about this property indicates that it shouldn't be traversed further
            var shouldTraverseObject = prop.IsTraversableProperty();
            // Create the context that's available to rules that validate this value
            var ruleContext = parentContext.CreateChild(value, propName);

            // Get any rules defined on this property and any defined as applying to the collection
            var propertyRules   = prop.GetValidationRules();
            var collectionRules = prop.GetValidationCollectionRules();

            // Validate the value of this property against any rules for it
            var propertyMessages = propertyRules.SelectMany(r => r.GetValidationMessages(value, ruleContext));

            // Recursively validate the property (e.g. its properties or any list/dictionary entries),
            // passing any rules that apply to this collection)
            var childrenMessages = RecursiveValidate(value, entityPath, ruleContext, collectionRules, shouldTraverseObject);

            return(propertyMessages.Concat(childrenMessages));
        }
        private IEnumerable<ValidationMessage> ValidateProperty(PropertyInfo prop, object value, RuleContext parentContext)
        {
            // Uses the property name resolver to get the name to use in the path of messages
            var propName = resolver(prop);
            // Determine if anything about this property indicates that it shouldn't be traversed further 
            var shouldTraverseObject = prop.IsTraversableProperty();
            // Create the context that's available to rules that validate this value
            var ruleContext = parentContext.CreateChild(value, propName);

            // Get any rules defined on this property and any defined as applying to the collection
            var propertyRules = prop.GetValidationRules();
            var collectionRules = prop.GetValidationCollectionRules();

            // Validate the value of this property against any rules for it
            var propertyMessages = propertyRules.SelectMany(r => r.GetValidationMessages(value, ruleContext));

            // Recursively validate the property (e.g. its properties or any list/dictionary entries),
            // passing any rules that apply to this collection)
            var childrenMessages = RecursiveValidate(value, ruleContext, collectionRules, shouldTraverseObject);

            return propertyMessages.Concat(childrenMessages)
                .Select(e => e.AppendToPath(propName));
        }