// thủ tục đào TNC public void ClickTNC() { RefreshEntityList(); if (EntityList.Count < 1) { return; } var EntityListClickTNC = new List <PlayerEntity>(EntityList); int minDistance = 200; var posX = CurrentPlayer.PositionX; var posY = CurrentPlayer.PositionY; foreach (var entity in EntityListClickTNC) { if (entity.EntityType == NPCType.Item) { int d = Convert.ToInt32(GameGeneral.Distance(posX, posY, entity.PositionX, entity.PositionY)); if (d > 0 && d < minDistance) { minDistance = d; TalkToEntity(entity.EntityId); break; } } } }
// thủ tục click NPC Game trong các ải public void ClickNPCvuotai(string name) { if (name != "" && name != null) { RefreshEntityList(); var EntityListClickNPCvuotai = new List <PlayerEntity>(EntityList); PlayerEntity result = null; int minDistance = int.MaxValue; var posX = CurrentPlayer.PositionX; var posY = CurrentPlayer.PositionY; foreach (var entity in EntityListClickNPCvuotai) { if (entity.EntityNameNoMark.Contains(name) && entity.EntityType == NPCType.Item && entity.EntityNameNoMark == name) { int d = Convert.ToInt32(GameGeneral.Distance(posX, posY, entity.PositionX, entity.PositionY)); if (d < minDistance) { minDistance = d; result = entity; break; } } } if (result != null) { TalkToEntity(result.EntityId); } } }
public void HoiSinh(string name) { RefreshEntityList(); PlayerEntity result = null; int minDistance = int.MaxValue; var posX = CurrentPlayer.PositionX; var posY = CurrentPlayer.PositionY; foreach (var entity in EntityList) { if (entity.EntityType != NPCType.Player) { continue; } if (entity.EntityNameUnicode.Contains(name)) { int d = Convert.ToInt32(GameGeneral.Distance(posX, posY, entity.PositionX, entity.PositionY)); if (d < minDistance) { minDistance = d; result = entity; break; } } } if (result != null && result.PlayerStatus == PlayerStatus.Death)//YeuCo 128 { AttackVictim(458840, result.EntityId); } }
public void ClickNPC(string name) { arritemNameID = name.Split('-'); RefreshEntityList(); PlayerEntity result = null; int minDistance = int.MaxValue; var posX = CurrentPlayer.PositionX; var posY = CurrentPlayer.PositionY; foreach (var entity in EntityList) { if (entity.EntityType != NPCType.Item) { continue; } if (entity.EntityNameNoMark.Contains(arritemNameID[1])) { int d = Convert.ToInt32(GameGeneral.Distance(posX, posY, entity.PositionX, entity.PositionY)); if (d < minDistance) { minDistance = d; result = entity; break; } } } if (result != null) { TalkToEntity(result.EntityId); } }
// thủ tục đánh quái public void Trainquai(int IDskin, string name) { if (name != "" && name != null && IDskin.ToString() != "" && IDskin.ToString() != null) { RefreshEntityList(); arritemNamequaiID = name.Split('/'); if (EntityList.Count < 1) { return; } var EntityListTrainquai = new List <PlayerEntity>(EntityList); var posX = CurrentPlayer.PositionX; var posY = CurrentPlayer.PositionY; foreach (var entity in EntityListTrainquai) { if (entity.EntityType == NPCType.Beast && entity.EntityId.ToString() == arritemNamequaiID[0].ToLower().Trim()) { int d = Convert.ToInt32(GameGeneral.Distance(posX, posY, entity.PositionX, entity.PositionY)); if (d < 1000 && (CurrentPlayer.Hephai == (int)HePhai.Nmk || CurrentPlayer.Hephai == (int)HePhai.Dgc || CurrentPlayer.Hephai == (int)HePhai.Tyvt || CurrentPlayer.Hephai == (int)HePhai.Tyln || CurrentPlayer.Hephai == (int)HePhai.Nmd || CurrentPlayer.Hephai == (int)HePhai.Mgb || CurrentPlayer.Hephai == (int)HePhai.Vdk || CurrentPlayer.Hephai == (int)HePhai.Vdb || CurrentPlayer.Hephai == (int)HePhai.Tlt || CurrentPlayer.Hephai == (int)HePhai.Clts || CurrentPlayer.Hephai == (int)HePhai.Dm || CurrentPlayer.Hephai == (int)HePhai.Hd)) { BuffSkill(IDskin, entity.PositionX, entity.PositionY); break; } else if (d > 1000 && (CurrentPlayer.Hephai == (int)HePhai.Nmk || CurrentPlayer.Hephai == (int)HePhai.Dgc || CurrentPlayer.Hephai == (int)HePhai.Tyvt || CurrentPlayer.Hephai == (int)HePhai.Tyln || CurrentPlayer.Hephai == (int)HePhai.Nmd || CurrentPlayer.Hephai == (int)HePhai.Mgb || CurrentPlayer.Hephai == (int)HePhai.Vdk || CurrentPlayer.Hephai == (int)HePhai.Vdb || CurrentPlayer.Hephai == (int)HePhai.Tlt || CurrentPlayer.Hephai == (int)HePhai.Clts || CurrentPlayer.Hephai == (int)HePhai.Dm || CurrentPlayer.Hephai == (int)HePhai.Hd)) { ShortMove(entity.PositionX, entity.PositionY); if (Convert.ToInt32(GameGeneral.Distance(posX, posY, entity.PositionX, entity.PositionY)) < 1000) { BuffSkill(IDskin, entity.PositionX, entity.PositionY); break; } } else if (CurrentPlayer.Hephai == (int)HePhai.Tld || CurrentPlayer.Hephai == (int)HePhai.Tlq || CurrentPlayer.Hephai == (int)HePhai.Cbb || CurrentPlayer.Hephai == (int)HePhai.Cs) { ShortMove(entity.PositionX, entity.PositionY); if (Convert.ToInt32(GameGeneral.Distance(posX, posY, entity.PositionX, entity.PositionY)) < 100) { BuffSkill(IDskin, entity.PositionX, entity.PositionY); break; } } else { break; } } } } }
// thủ tục Buff cho các nhân vật game public void BuffPlayer(string NpcName) { if (NpcName != "" && NpcName != null) { RefreshEntityList(); if (EntityList.Count < 1) { return; } var EntityListBuffPlayer = new List <PlayerEntity>(EntityList); PlayerEntity result = null; int minDistance = int.MaxValue; var posX = CurrentPlayer.PositionX; var posY = CurrentPlayer.PositionY; foreach (var entity in EntityListBuffPlayer) { if (entity.EntityType == NPCType.Player && entity.EntityNameNoMark == NpcName) { int d = Convert.ToInt32(GameGeneral.Distance(posX, posY, entity.PositionX, entity.PositionY)); if (d < minDistance) { minDistance = d; result = entity; break; } } } if (result != null) { AttackVictim(GameConst.SenIDKill, result.EntityId); } } }
public void ClickTNC() { RefreshEntityList(); var posX = CurrentPlayer.PositionX; var posY = CurrentPlayer.PositionY; foreach (var entity in EntityList) { if (entity.EntityType.Equals("6")) { continue; } var d = Convert.ToInt32(GameGeneral.Distance(posX, posY, entity.PositionX, entity.PositionY)); if (d > 0 && d < 200) { TalkToEntity(entity.EntityId); break; } } }