Esempio n. 1
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 /// <summary>
 /// Encuentra el valor de texto conectado por una línea conectada
 /// alguna entrada
 /// </summary>
 /// <returns>El valor del texto conectado alguna entrada</returns>
 public String FindTextInput(BBox inputBox)
 {
     ObjectIdCollection ids;
     if (Lab2.Selector.ByBox(inputBox.Min, inputBox.Max, this.LineFilter, out ids))
     {
         Line l = Lab3.DBMan.OpenEnity(ids[0]) as Line;
         if (SelectByPoint(l.StartPoint, this.TextFilter, out ids))
             return (Lab3.DBMan.OpenEnity(ids[0]) as DBText).TextString;
         else if (SelectByPoint(l.EndPoint, this.TextFilter, out ids))
             return (Lab3.DBMan.OpenEnity(ids[0]) as DBText).TextString;
         else
             return "0";
     }
     else
         return "0";
 }
Esempio n. 2
0
 /// <summary>
 /// Crea las cajas de colisión de la aplicación
 /// </summary>
 public void Load()
 {
     BlockReference blkRef = DBMan.OpenEnity(this.Id) as BlockReference;
     this.Name = blkRef.Name;
     Point3d min = blkRef.GeometricExtents.MinPoint,
             max = blkRef.GeometricExtents.MaxPoint;
     BoxInputA = new BBox(new Point3d(min.X, (min.Y + max.Y) / 2, 0),
                          new Point3d((min.X + max.X) / 2, max.Y, 0));
     BoxInputB = new BBox(min, new Point3d((min.X + max.X) / 2, (min.Y + max.Y) / 2, 0));
     BoxOutput = new BBox(new Point3d((min.X + max.X) / 2, min.Y, 0), max);
 }