Esempio n. 1
0
        public static bool SendServer_RegisterPlayer(ServerDetails server, string loginName, string loginToken, ref Player player, ref Bank playerBank)
        {
            PacketsProcessor sendBuffer = new PacketsProcessor((int)GameSendPackets.RegisterNewPlayer);
            sendBuffer.WriteString(loginToken);
            sendBuffer.WriteString(loginName);
            sendBuffer.BufferPlayer(ref player);
            sendBuffer.BufferPlayerBank(ref playerBank);
            sendBuffer.FinishPacking();
            //Testing packet
            //byte[] temp = sendBuffer.GetSendBytes();
            //AccountsManager.SavePacket("davemax", ref temp);

            return SendPacket(sendBuffer, server.socket);
        }