/// <summary> /// Constructor, set the MonitorModule ref up /// </summary> /// <param name = "module"></param> public MonitorRegistry(MonitorModule module) { m_module = module; for (int i = 0; i < sb.Length; i++) { sb[i] = new SimStatsPacket.StatBlock(); } }
/// <summary> /// Constructor, set the MonitorModule ref up /// </summary> /// <param name="module"></param> public MonitorRegistry(MonitorModule module) { m_module = module; for (int i = 0; i < sb.Length; i++) { sb[i] = new SimStatsPacket.StatBlock(); } //As we arn't a scene, we add all of the monitors that do not need the scene and run for the entire instance AddDefaultMonitors(); }
/// <summary> /// Constructor, set the MonitorModule ref up /// </summary> /// <param name = "module"></param> public MonitorRegistry(MonitorModule module) { m_module = module; for (int i = 0; i < sb.Length; i++) { sb[i] = new SimStatsPacket.StatBlock(); } }