Esempio n. 1
0
        public DungeonMonsterGroupData Copy()
        {
            var result = new DungeonMonsterGroupData();

            foreach (var monsterData in this)
            {
                result.Add(monsterData.Copy());
            }

            return(result);
        }
Esempio n. 2
0
        protected override void ReadEntry(JObject entry)
        {
            entry.AssertNotMissing("name", "style", "baseSeed", "lobby", "stairs", "saveStatue", "lastStatue", "door", "bossDoor", "bossExitDoor", "floors");

            var dungeonData = new DungeonData();

            dungeonData.Name             = entry.ReadString("name").ToLower();
            dungeonData.EngName          = entry.ReadString("engName");
            dungeonData.BaseSeed         = entry.ReadInt("baseSeed");
            dungeonData.LobbyRegionId    = entry.ReadInt("lobby");
            dungeonData.Exit             = entry.ReadString("exit");
            dungeonData.StairsPropId     = entry.ReadInt("stairs");
            dungeonData.SaveStatuePropId = entry.ReadInt("saveStatue");
            dungeonData.LastStatuePropId = entry.ReadInt("lastStatue");
            dungeonData.DoorId           = entry.ReadInt("door");
            dungeonData.BossDoorId       = entry.ReadInt("bossDoor");
            dungeonData.BossExitDoorId   = entry.ReadInt("bossExitDoor");
            dungeonData.ChestId          = entry.ReadInt("chest", 10200);
            dungeonData.LockedChestId    = entry.ReadInt("lockedChest", 10201);
            dungeonData.BlockBoss        = entry.ReadBool("blockBoss");

            var style = entry.ReadInt("style");

            dungeonData.Style = AuraData.DungeonBlocksDb.Find(style);
            if (dungeonData.Style == null)
            {
                throw new DatabaseErrorException("Dungeon style '" + style + "' not found in dungeon_blocks.");
            }

            foreach (var floorObj in entry["floors"])
            {
                // Comments
                var floorEntry = floorObj as JObject;
                if (floorEntry == null)
                {
                    continue;
                }

                floorEntry.AssertNotMissing("width", "height", "critPathMin", "critPathMax", "branch", "coverage", "color", "lightColor");

                var floorData = new DungeonFloorData();
                floorData.Width       = floorEntry.ReadInt("width");
                floorData.Height      = floorEntry.ReadInt("height");
                floorData.CritPathMin = floorEntry.ReadInt("critPathMin");
                floorData.CritPathMax = floorEntry.ReadInt("critPathMax");
                floorData.Branch      = floorEntry.ReadInt("branch");
                floorData.Coverage    = floorEntry.ReadInt("coverage");
                floorData.Statue      = floorEntry.ReadBool("statue", true);
                floorData.HasBoss     = floorEntry.ReadBool("hasBoss");
                floorData.Custom      = floorEntry.ReadBool("custom");
                floorData.Extra       = floorEntry.ReadString("extra", null);

                floorData.Color1      = (uint)floorEntry["color"][0];
                floorData.Color2      = (uint)floorEntry["color"][1];
                floorData.Color3      = (uint)floorEntry["color"][2];
                floorData.LightColor1 = (uint)floorEntry["lightColor"][0];
                floorData.LightColor2 = (uint)floorEntry["lightColor"][1];
                floorData.LightColor3 = (uint)floorEntry["lightColor"][2];

                if (floorEntry.ContainsKey("sections"))
                {
                    foreach (JObject sectionEntry in floorEntry["sections"])
                    {
                        sectionEntry.AssertNotMissing("min", "max", "puzzles");

                        var sectionData = new DungeonSectionData();
                        sectionData.Min = sectionEntry.ReadInt("min");
                        sectionData.Max = sectionEntry.ReadInt("max");

                        foreach (JObject puzzleEntry in sectionEntry["puzzles"])
                        {
                            puzzleEntry.AssertNotMissing("script");

                            var puzzleData = new DungeonPuzzleData();
                            puzzleData.Script = puzzleEntry.ReadString("script");
                            puzzleData.Arg    = puzzleEntry.ReadString("arg", null);

                            if (puzzleEntry.ContainsKey("groups"))
                            {
                                foreach (var groupsEntry in puzzleEntry["groups"])
                                {
                                    var list = new DungeonMonsterGroupData();

                                    foreach (JObject groupEntry in groupsEntry)
                                    {
                                        groupEntry.AssertNotMissing("raceId", "amount");

                                        var monsterData = new DungeonMonsterData();
                                        monsterData.RaceId = groupEntry.ReadInt("raceId");
                                        monsterData.Amount = groupEntry.ReadInt("amount");

                                        if (!AuraData.RaceDb.Entries.ContainsKey(monsterData.RaceId))
                                        {
                                            _warnings.Add(new DatabaseWarningException("Race '" + monsterData.RaceId + "' not found."));
                                        }

                                        list.Add(monsterData);
                                    }

                                    puzzleData.Groups.Add(list);
                                }
                            }

                            sectionData.Puzzles.Add(puzzleData);
                        }

                        floorData.Sections.Add(sectionData);
                    }
                }

                dungeonData.Floors.Add(floorData);
            }

            this.Entries[dungeonData.Name] = dungeonData;
        }