public static void CheckNonFightCases(string [] _words) { words = _words; Console.WriteLine("Nonfight cases"); Room setup = Room.createData(); switch (_words[0]) { case "h": case "help": Help(); break; case "d": case "drop": Arm(words[1]); break; case "l": case "look": Look(); break; case "i": case "inventory": //displayWholeInventory(); break; case "t": case "take": Take(words[1], setup); break; case "m": case "move": Moving.Move(); break; default: Console.WriteLine("Your input is invalid. Press [help/h] to display all possible commands."); CheckCases(); break; } }
static void Main(string[] args) { /* RoomSetup.createRooms(); * Console.WriteLine(RoomSetup.rooms.Count); * foreach(var room in RoomSetup.rooms){ * Console.WriteLine(room.name + " " + room.information + " " +room.neighbours["north"]); * } */ /* * RoomSetup.rooms.Add(RoomSetup.Field); */ /* CharacterSetup.createEnemies(); * CharacterSetup.createFriends(); */ //HelpMethods.displayWholeInventory(); //Friend.tell(); Moving.Move(); //HelpMethods.Help(); //HelpMethods.CheckCases(); //HelpMethods.Take("potion"); //HelpMethods.SplitInput(); //Start.GameStart(); //HelpMethods.Look(); }