private void OnDisable() { Instance = null; //unsubscribe from audiofile beat events if (useAudioFile) { AudioFileEventListener.OnBeatRecognized -= SpawnOrb; } else { AudioEventListener.OnBeatRecognized -= SpawnOrb; } }
private void OnEnable() { Instance = this; //subscribe to audiofile beat events if (useAudioFile) { AudioFileEventListener.OnBeatRecognized += SpawnOrb; } else { AudioEventListener.OnBeatRecognized += SpawnOrb; } }