private void OnDeviceStateChanged(object sender, AudioDeviceStateEventArgs e)
        {
            if (!Settings.Default.AutoSwitchToPluggedInDevice)
                return;

            // NOTE: The audio stack does a pretty good job of switching inputs when an audio device
            // is unplugged. For example, if you plug your headphones in and we then set that to the 
            // default device, then you unplug them, Windows will switch back to the last set default
            // audio device. This means that we don't need any smarts here to remember previous
            // devices.
            if (e.NewState == AudioDeviceState.Active)
            {
                _manager.SetDefaultAudioDevice(e.Device);
            }
        }
        private void OnDeviceStateChanged(object sender, AudioDeviceStateEventArgs e)
        {
            if (!Settings.Default.AutoSwitchToPluggedInDevice)
            {
                return;
            }

            // NOTE: The audio stack does a pretty good job of switching inputs when an audio device
            // is unplugged. For example, if you plug your headphones in and we then set that to the
            // default device, then you unplug them, Windows will switch back to the last set default
            // audio device. This means that we don't need any smarts here to remember previous
            // devices.
            if (e.NewState == AudioDeviceState.Active)
            {
                _manager.SetDefaultAudioDevice(e.Device);
            }
        }