Esempio n. 1
0
 /// <summary>
 /// 改变歌曲
 /// </summary>
 /// <param name="index">歌曲索引</param>
 internal static void ChangeSong(int index)
 {
     if (ModelManager.Instance.GetLogicDatas.GameState == GameState.Loading)
     {
         return;
     }
     SongControl.StopSong();
     SongControl.ReleaseAudioRelatedResources();
     string[] songName = ModelManager.Instance.GetLogicDatas.SongsName;
     if (index < 0 || index >= songName.Length)
     {
         return;
     }
     ModelManager.Instance.GetLogicDatas.CurrentSongIndex = index;
     SongControl.LoadNextSong(songName[index]);
 }
Esempio n. 2
0
        /// <summary>
        /// 播放下一首
        /// </summary>
        internal static void PlayNextSong()
        {
            LogicDatas logicDatas = ModelManager.Instance.GetLogicDatas;

            if (logicDatas.GameState == GameState.StandBy)
            {
                SongControl.LoadNextSong(logicDatas.SongsName[0]);
            }
            else if (logicDatas.GameState == GameState.Playing || logicDatas.GameState == GameState.Pause)
            {
                logicDatas.CurrentSongIndex++;
                logicDatas.CurrentSongIndex %= logicDatas.SongsName.Length;
                logicDatas.Index             = 0;
                SongControl.StopSong();
                SongControl.ReleaseAudioRelatedResources();
                SongControl.LoadNextSong(logicDatas.SongsName[logicDatas.CurrentSongIndex]);
            }
        }