Esempio n. 1
0
        private void SceneManager_sceneLoaded(Scene currentScene, LoadSceneMode arg1)
        {
            switch (currentScene.name)
            {
            case "Main Menu":
                if (_currentAmbienceInstance.isValid())
                {
                    AudioManager.StopAudio(_currentAmbienceInstance);
                }
                _currentAmbienceInstance = AudioManager.PlayAudio(_ambMainMenu);
                break;

            case "Gameplay":
                if (_currentAmbienceInstance.isValid())
                {
                    AudioManager.StopAudio(_currentAmbienceInstance);
                }
                _currentAmbienceInstance = AudioManager.PlayAudio(_ambGameplay);
                break;
            }
        }