//Constructors// public RendererNormal() { BumpHeight = 1.0; IsWrapEnabled = false; DestImage = null; SourceNoiseMap = null; }
//Constructors// public RendererImage() { IsLightEnabled = false; IsWrapEnabled = false; LightAzimuth = 45.0; LightBrightness = 1.0; LightColor = Color.white; LightContrast = 1.0; LightElev = 45.0; LightIntensity = 1.0; BackgroundImage = null; DestImage = null; SourceNoiseMap = null; calcLightValues = true; //BuildGrayscaleGradient(); BuildTerrainGradient(); }
//Constructors// public RendererImage() { IsLightEnabled = false; IsWrapEnabled = false; LightAzimuth = 45.0; LightBrightness = 1.0; LightColor = Color.white; LightContrast = 1.0; LightElev = 45.0; LightIntensity = 1.0; BackgroundImage = null; DestImage = null; SourceNoiseMap = null; calcLightValues = true; //BuildGrayscaleGradient(); BuildTerrainGradient(); }
public NoiseMapBuilderCylinder(int width, int height) { Map = new NoiseMap(width, height); SetBounds(0.0, 0.0, 0.0, 0.0); }
public NoiseMapBuilderPlane(int width, int height) { Map = new NoiseMap(width, height); IsSeamless = false; SetBounds(0.0, 0.0, 0.0, 0.0); }
public NoiseMapBuilderCylinder(int width, int height) { Map = new NoiseMap(width, height); SetBounds(0.0, 0.0, 0.0, 0.0); }
public NoiseMapBuilderPlane(int width, int height) { Map = new NoiseMap(width, height); IsSeamless = false; SetBounds(0.0, 0.0, 0.0, 0.0); }