Esempio n. 1
0
        void OnTriggerEnter2D(Collider2D col)
        {
            var target = col.gameObject;

            if (target.GetComponent <Defender>())
            {
                _attacker.Attack(target);
            }
        }
Esempio n. 2
0
        private void OnTriggerEnter2D(Collider2D other)
        {
            var target = other.gameObject;

            if (!target.GetComponent <Defender>())
            {
                return;
            }

            _attacker.Attack(target);
        }
Esempio n. 3
0
        private void OnTriggerEnter2D(Collider2D otherCollider)
        {
            var otherObject = otherCollider.gameObject;

            if (otherObject.GetComponent<Gravestone>())
            {
                _animator.SetTrigger(JumpTriggerParameterId);
            }
            else if (otherCollider.GetComponent<Defender>())
            {
                _attacker.Attack(otherObject);
            }
        }
Esempio n. 4
0
        void OnTriggerEnter2D(Collider2D col)
        {
            var target = col.gameObject;

            if (target.CompareTag("Rock"))
            {
                _animator.SetTrigger("JumpTrigger");
            }
            else if (target.GetComponent <Defender>())
            {
                _attacker.Attack(target);
            }
        }
Esempio n. 5
0
        private void OnTriggerEnter2D(Collider2D other)
        {
            var target = other.gameObject;

            if (!target.GetComponent <Defender>())
            {
                return;
            }

            if (target.GetComponent <GraveStone>())
            {
                Debug.Log(name + " should now jump!");
                _animator.SetTrigger("jump");
            }
            else
            {
                _attacker.Attack(target);
            }
        }