protected override void Initialize() { Compteur = 0; const float DELTA_X = 3.3f; Vector3 postiontemp = new Vector3(0, 0, 2.5f); Vector3 positionCaméra = new Vector3(0, 5, -10); Vector3 positionTuileDragon = postiontemp + Vector3.Right * (DELTA_X * 2); GestionnaireDeTextures = new RessourcesManager <Texture2D>(this, "Textures"); GestionnairesDeModele = new RessourcesManager <Model>(this, "Modeles"); GestionInput = new InputManager(this); Components.Add(GestionInput); // CaméraJeu = new CaméraSubjective(this, positionCaméra, positionDragon, Vector3.Up, INTERVALLE_STANDARD); CaméraJeuAutomate = new CaméraAutomate(this, postiontemp, positionCaméra, Vector3.Up, INTERVALLE_STANDARD); Soldats = new Soldat[3, 3]; Services.AddService(typeof(RessourcesManager <SpriteFont>), new RessourcesManager <SpriteFont>(this, "Fonts")); Services.AddService(typeof(Random), new Random()); Services.AddService(typeof(RessourcesManager <SoundEffect>), new RessourcesManager <SoundEffect>(this, "Sounds")); GestionnaireDeSons = new RessourcesManager <SoundEffect>(this, "Sounds"); Services.AddService(typeof(RessourcesManager <Texture2D>), GestionnaireDeTextures); Services.AddService(typeof(RessourcesManager <Song>), new RessourcesManager <Song>(this, "Chansons")); Services.AddService(typeof(InputManager), GestionInput); Services.AddService(typeof(RessourcesManager <Model>), GestionnairesDeModele); Services.AddService(typeof(Caméra), CaméraJeuAutomate); Services.AddService(typeof(SpriteBatch), new SpriteBatch(GraphicsDevice)); Components.Add(new ArrièrePlan(this, "fond ecran")); Components.Add(new AfficheurFPS(this, "Arial", Color.Red, INTERVALLE_CALCUL_FPS)); Components.Add(new Menu(this)); base.Initialize(); }
public Soldat(Game jeu, float homothétieInitiale, Vector3 rotationInitiale, Vector3 positionInitiale, Vector2 étendue, string nomImageDos, string nomImageFace, Vector2 descriptionImageDos, Vector2 DescriptionImageFace, float intervalleMAJ) : base(jeu, homothétieInitiale, rotationInitiale, positionInitiale, étendue, nomImageDos, nomImageFace, descriptionImageDos, DescriptionImageFace, intervalleMAJ) { Caméra = Game.Services.GetService(typeof(Caméra)) as CaméraAutomate; }