Esempio n. 1
0
        /// <summary>
        /// 关闭单个客户端
        /// </summary>
        /// <param name="userToken"></param>
        public void CloseClientSocket(AsyncSocketUserToken userToken)
        {
            if (userToken == null || userToken.ConnectSocket == null)
            {
                return;
            }
            if (AntiMappingIP != null)
            {
                AntiMappingIP(this, new DataTransmissionEventArgs(userToken));
            }
            if (RemoveCommandQueue != null)
            {
                RemoveCommandQueue(this, new DataTransmissionEventArgs(userToken));
            }
            string socketInfo = string.Format("Local Address: {0} Remote Address: {1}", userToken.ConnectSocket.LocalEndPoint,
                                              userToken.ConnectSocket.RemoteEndPoint);

            Logger.Instance().InfoFormat("Client connection disconnected. {0}", socketInfo);
            try
            {
                if (userToken.ConnectSocket != null)
                {
                    userToken.ConnectSocket.Shutdown(SocketShutdown.Both);
                }
            }
            catch (Exception e)
            {
                Logger.Instance().ErrorFormat("CloseClientSocket()-> Disconnect client {0} error, message: {1}", socketInfo, e.Message);
            }
            try
            {
                if (userToken.ConnectSocket != null)
                {
                    userToken.ConnectSocket.Close();
                    userToken.ConnectSocket = null; //释放引用,并清理缓存,包括释放协议对象等资源
                }
            }
            catch
            {
                Logger.Instance().Error("CloseClientSocket()-> userToken.ConnectSocket.Close() 出错");
            }
            m_MaxNumberAcceptedClients.Release();
            if (userToken != null)
            {
                m_AsyncSocketUserTokenPool.Push(userToken);
                m_AsyncSocketUserTokenList.Remove(userToken);
            }

            ///当最后一个连接被关闭时,停止服务端,需要用户重新发送广播后再建立连接
            //if(m_AsyncSocketUserTokenList.Count==0)
            //{
            //    Exit();
            //}
        }
Esempio n. 2
0
        private void CloseClientSocket(AsyncSocketUserToken userToken)
        {
            if (userToken.ConnectSocket == null)
            {
                return;
            }

            string socketInfo = string.Format("Remote Address: {0}", userToken.ConnectSocket.RemoteEndPoint);

            socketInfo = string.Format("Client disconnected {0}.", socketInfo);

            try
            {
                userToken.ConnectSocket.Shutdown(SocketShutdown.Both);
            }
            catch (Exception E)
            {
                Global.Logger.Error("CloseClientSocket Disconnect client {0} error, message: {1}", socketInfo, E.Message);
            }

            userToken.ConnectSocket.Close();
            userToken.ConnectSocket = null; //释放引用,并清理缓存,包括释放协议对象等资源

            maxNumberAcceptedClients.Release();
            asyncSocketUserTokenPool.Push(userToken);
            asyncSocketUserTokenList.Remove(userToken);

            Global.Logger.Debug("{0} Client count {1}", socketInfo, asyncSocketUserTokenList.Count);
        }
Esempio n. 3
0
        /// <summary>
        /// 初始化服务器
        /// </summary>
        /// <param name="_port">端口</param>
        /// <param name="_parallelNum">最大连接数</param>
        /// <param name="_socketTimeOutMS">超时,单位毫秒</param>
        public SocketServer(int _port, int _parallelNum, int _socketTimeOutMS)
        {
            port            = _port;
            parallelNum     = _parallelNum;
            socketTimeOutMS = _socketTimeOutMS;

            receiveBufferSize        = ProtocolConst.ReceiveBufferSize;
            maxNumberAcceptedClients = new Semaphore(parallelNum, parallelNum);
            asyncSocketUserTokenList = new AsyncSocketUserTokenList();
            asyncSocketUserTokenPool = new AsyncSocketUserTokenPool(parallelNum);

            AsyncSocketUserToken userToken;

            for (int i = 0; i < parallelNum; i++) //按照连接数建立读写对象
            {
                userToken = new AsyncSocketUserToken();
                userToken.ReceiveEventArgs.Completed += new EventHandler <SocketAsyncEventArgs>(IO_Completed);
                userToken.SendEventArgs.Completed    += new EventHandler <SocketAsyncEventArgs>(IO_Completed);
                asyncSocketUserTokenPool.Push(userToken);
            }
        }