public PortalRequestProcessor(
            int character_id,
            Point3d portal_position,
            float portal_angle,
            int portal_id)
        {
            m_character_id = character_id;
            m_portal_position = new Point3d(portal_position);
            m_portal_angle = portal_angle;
            m_portal_id = portal_id;

            m_world = null;
            m_room = null;
            m_opposing_room = null;
            m_portal = null;
            m_opposing_portal = null;
            m_opposing_portal_position = new Point3d();
            m_current_room_key = null;
            m_opposing_room_key = null;
            m_current_character_position = new Point3d();
            m_current_character_angle = 0.0f;
            m_game_id = -1;
            m_move_to_target = false;

            m_result_event_list = null;
        }
 public SpawnMobsRequestProcessor(
     World world,
     Room room)
 {
     m_world = world;
     m_room = room;
     m_chosenMobSpawners = new List<MobSpawner>();
     m_newMobs = new List<Mob>();
 }
 public AIMoveRequestProcessor(
     RoomKey roomKey)
 {
     m_roomKey = new RoomKey(roomKey);
     m_world = null;
     m_room = null;
     m_mobContexts = new List<MobUpdateContext>();
     m_relevantGameEvents = new List<GameEventParameters>();
     m_playerPaths = new List<EntityPath>();
 }
        public HackEnergyTankRequestProcessor(
            int character_id,
            int energy_tank_id)
        {
            m_character_id = character_id;
            m_energy_tank_id = energy_tank_id;

            m_world = null;
            m_room = null;
            m_energy_tank = null;
            m_current_room_key = null;
            m_current_character_position = new Point3d();
            m_current_character_angle = 0.0f;
            m_game_id = -1;
            m_move_to_target = false;
            m_ai_relevant_events = new List<GameEventParameters>();

            m_result_event_list = null;
        }
        public MoveRequestProcessor(
            int character_id,
            Point3d target_position,
            float target_angle)
        {
            m_character_id = character_id;
            m_target_position = new Point3d(target_position);
            m_target_angle = target_angle;

            m_world = null;
            m_room = null;
            m_current_room_key = null;
            m_current_character_position = new Point3d();
            m_current_character_angle = 0.0f;
            m_game_id = -1;
            m_ai_relevant_events = new List<GameEventParameters>();

            m_result_event_list = null;
        }
Esempio n. 6
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        //TODO: LoadRoom - Convert this over to a request processor
        public static bool LoadRoom(
            AsyncRPGDataContext context,
            World world,
            RoomKey room_key, 
            out Room room, 
            out string result)
        {
            bool success;
            string json_static_data = WorldQueries.GetRoomStaticData(context, room_key);

            room = null;
            success = false;

            // Load static room data for this room
            if (json_static_data.Length > 0)
            {
                StaticRoomData static_room_data = null;

                try
                {
                    if (json_static_data.Length == 0)
                    {
                        throw new ArgumentException();
                    }

                    static_room_data = JsonMapper.ToObject<StaticRoomData>(json_static_data);
                }
                catch (System.Exception)
                {
                    static_room_data = null;
                }

                if (static_room_data != null)
                {
                    room = new Room(room_key);
                    room.static_room_data = static_room_data;

                    success = true;
                    result = SuccessMessages.GENERAL_SUCCESS;
                }
                else
                {
                    result = ErrorMessages.DB_ERROR + "(Failed to parse room static data)";
                }
            }
            else
            {
                result = ErrorMessages.DB_ERROR + "(Failed to get room static data)";
            }

            // If the static room data parsed, load everything else
            if (success)
            {
                RoomTemplate roomTemplate = world.RoomTemplates.GetTemplateByName(room.static_room_data.room_template_name);

                // Load the random seed for the room
                room.random_seed = WorldQueries.GetRoomRandomSeed(context, room_key);

                // Setup the runtime nav mesh
                room.runtime_nav_mesh = new NavMesh(room.room_key, roomTemplate.NavMeshTemplate);

                // Load all of the portals for this room
                room.portals = WorldQueries.GetRoomPortals(context, room_key);

                // Flag all of the room sides that have portals
                foreach (Portal p in room.portals)
                {
                    room.portalRoomSideBitmask.Set(p.room_side, true);
                }

                // Load mob spawners for this room
                room.mobSpawners = MobQueries.GetMobSpawners(context, world.MobSpawnTables, room_key);
            }

            return success;
        }
Esempio n. 7
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        public static Portal CreatePortal(Room room, MathConstants.eSignedDirection roomSide)
        {
            Portal newPortal = new Portal();

            newPortal.portal_id = -1; // portal ID not set until this portal gets saved into the DB
            newPortal.target_portal_id = -1;
            newPortal.room_side = roomSide;
            newPortal.room_x = room.room_key.x;
            newPortal.room_y = room.room_key.y;
            newPortal.room_z = room.room_key.z;

            switch (roomSide)
            {
                case MathConstants.eSignedDirection.positive_x:
                    {
                        Point3d p1= WorldConstants.ROOM_BOUNDS.Max;
                        Point3d p0= p1 - Vector3d.I*WorldConstants.PORTAL_WIDTH - Vector3d.J*WorldConstants.ROOM_Y_SIZE;

                        newPortal.bounding_box= new AABB3d(p0, p1);
                    }
                    break;
                case MathConstants.eSignedDirection.negative_x:
                    {
                        Point3d p0 = WorldConstants.ROOM_BOUNDS.Min;
                        Point3d p1 = p0 + Vector3d.I * WorldConstants.PORTAL_WIDTH + Vector3d.J * WorldConstants.ROOM_Y_SIZE;

                        newPortal.bounding_box= new AABB3d(p0, p1);
                    }
                    break;
                case MathConstants.eSignedDirection.positive_y:
                    {
                        Point3d p1 = WorldConstants.ROOM_BOUNDS.Max;
                        Point3d p0 = p1 - Vector3d.I * WorldConstants.ROOM_X_SIZE - Vector3d.J * WorldConstants.PORTAL_WIDTH;

                        newPortal.bounding_box= new AABB3d(p0, p1);
                    }
                    break;
                case MathConstants.eSignedDirection.negative_y:
                    {
                        Point3d p0 = WorldConstants.ROOM_BOUNDS.Min;
                        Point3d p1 = p0 + Vector3d.I * WorldConstants.ROOM_X_SIZE + Vector3d.J * WorldConstants.PORTAL_WIDTH;

                        newPortal.bounding_box= new AABB3d(p0, p1);
                    }
                    break;
                case MathConstants.eSignedDirection.positive_z:
                case MathConstants.eSignedDirection.negative_z:
                    {
                        int column = RNGUtilities.RandomInt(WorldConstants.ROOM_X_TILES / 3, 2 * WorldConstants.ROOM_X_TILES / 3);
                        int row = RNGUtilities.RandomInt(WorldConstants.ROOM_Y_TILES / 3, 2 * WorldConstants.ROOM_Y_TILES / 3);
                        Point3d p0 = WorldConstants.GetTilePosition(column, row);
                        Point3d p1 = p0 + Vector3d.I * WorldConstants.ROOM_TILE_SIZE + Vector3d.J * WorldConstants.ROOM_TILE_SIZE;

                        newPortal.bounding_box = new AABB3d(p0, p1);
                    }
                    break;
            }

            return newPortal;
        }
Esempio n. 8
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        public bool GetRoom(
            AsyncRPGDataContext context,
            RoomKey room_key,
            out Room room, 
            out string result)
        {
            bool success = true;

            room = null;
            result = SuccessMessages.GENERAL_SUCCESS;

            if (m_rooms.ContainsKey(room_key))
            {
                room = m_rooms[room_key];
            }
            else
            {

                if (!WorldQueries.DoesRoomExist(context, room_key))
                {
                    room = null;
                    success = false;
                    result = ErrorMessages.INVALID_ROOM;
                }

                if (success &&
                    !Room.LoadRoom(context, this, room_key, out room, out result))
                {
                    result = ErrorMessages.DB_ERROR;
                    success = false;
                }

                // If we got a room, update the cache
                if (success)
                {
                    m_rooms[room_key] = room;
                }
            }

            return success;
        }