Esempio n. 1
0
        bool AddAdditionalAssets(AssetDescSet assets)
        {
            try
            {
                DirectoryInfo directoryInfo = new DirectoryInfo(_dataFolderName);
                FileInfo[]    fileInfos     = directoryInfo.GetFiles("*", SearchOption.AllDirectories);

                if (fileInfos.Length <= 0)
                {
                    throw new Exception("No files in \"" + _dataFolderName + "\".");
                }

                foreach (FileInfo fileInfo in fileInfos)
                {
                    string relativePath = fileInfo.FullName.Substring(_projectFolderName.Length);
                    string extension    = Path.GetExtension(relativePath);
                    int    endOfName    = relativePath.Length - extension.Length;
                    uint   hashID       = getSR1HashName(relativePath);

                    // There may be more than one file with the same hash ID in the source bigfile.
                    // Update the sizes for all of them.
                    List <AssetDesc> existingEntries = assets.FindAll(x => x.FileHash == hashID);
                    if (existingEntries != null)
                    {
                        foreach (AssetDesc existingEntry in existingEntries)
                        {
                            existingEntry.FileLength = (uint)fileInfo.Length;
                        }
                    }
                    else
                    {
                        AssetDesc newEntry = new AssetDesc();
                        newEntry.FilePath   = relativePath;
                        newEntry.FileHash   = hashID;
                        newEntry.FileLength = (uint)fileInfo.Length;
                        newEntry.Code.code0 = char.ToUpperInvariant(relativePath[endOfName - 4]);
                        newEntry.Code.code1 = char.ToUpperInvariant(relativePath[endOfName - 3]);
                        newEntry.Code.code2 = char.ToUpperInvariant(relativePath[endOfName - 2]);
                        newEntry.Code.code3 = char.ToUpperInvariant(relativePath[endOfName - 1]);
                        newEntry.FileIndex  = assets.Count;

                        assets.Add(newEntry);
                    }
                }
            }
            catch (Exception)
            {
                assets.Clear();
                Console.WriteLine("Error: Couldn't generate bigfile entries.");
                return(false);
            }

            return(true);
        }
Esempio n. 2
0
        bool LoadBigfileEntries(AssetDescSet assets)
        {
            if (!LoadHashTable(out Hashtable hashTable))
            {
                return(false);
            }

            assets.Clear();

            try
            {
                FileStream   sourceFile = new FileStream(_sourceBigfileName, FileMode.Open, FileAccess.Read);
                BinaryReader reader     = new BinaryReader(sourceFile);

                uint entryCount = reader.ReadUInt32();
                while (entryCount > 0)
                {
                    AssetDesc entry = new AssetDesc();
                    entry.FileHash   = reader.ReadUInt32();
                    entry.FileLength = reader.ReadUInt32();
                    entry.FileOffset = reader.ReadUInt32();
                    entry.Code.code  = reader.ReadUInt32();

                    string hashString = string.Format("{0:X8}", entry.FileHash);
                    if (hashTable.Contains(hashString))
                    {
                        entry.FilePath = (string)hashTable[hashString];
                    }

                    assets.Add(entry);

                    entryCount--;
                }

                reader.Close();
                sourceFile.Close();

                // Sort by offsets.
                SortedList <uint, AssetDesc> sortedAssets = new SortedList <uint, AssetDesc>();
                foreach (AssetDesc asset in assets.Assets)
                {
                    sortedAssets.Add(asset.FileOffset, asset);
                }

                // Fill indices according to their offset.
                int assetIndex = 0;
                foreach (AssetDesc asset in sortedAssets.Values)
                {
                    asset.FileIndex = assetIndex;
                    assetIndex++;
                }
            }
            catch (Exception)
            {
                assets.Clear();
                Console.WriteLine("Error: Couldn't load bigfile entries.");
                return(false);
            }

            return(true);
        }
 public void Add(AssetDesc asset)
 {
     _AssetDescList.Add(asset);
 }