Esempio n. 1
0
        void SpawnItem(LevelItem_6 item)
        {
            GameNode node = null;

            if (item.Type == ItemType_6.Bug1) node = new Bug1(Config.Bug1SpriteSheet);
            else if (item.Type == ItemType_6.Bug2) node = new Bug2(Config.Bug2SpriteSheet);
            else if (item.Type == ItemType_6.Bug3) node = new Bug3(Config.Bug3SpriteSheet);
            else if (item.Type == ItemType_6.Bug4) node = new Bug4(Config.Bug4SpriteSheet);
            else if (item.Type == ItemType_6.BugDagger1) node = new BugDagger1(Config.BugDagger1SpriteSheet);
            else if (item.Type == ItemType_6.BugDagger2) node = new BugDagger2(Config.BugDagger2SpriteSheet);
            else if (item.Type == ItemType_6.BugDagger3) node = new BugDagger3(Config.BugDagger3SpriteSheet);
            else if (item.Type == ItemType_6.PowerupHealth) node = new PowerupHealth(Config.PowerupSlowAllSpriteSheet);
            else if (item.Type == ItemType_6.PowerupMissiles) node = new PowerupMissiles(Config.PowerupMissileSpriteSheet);
            else if (item.Type == ItemType_6.PowerupWeaponAutoBurst) node = new PowerupWeaponAutoBurst(Config.PowerupSlowAllSpriteSheet);

            if (node != null)
            {
                //TODO: suppy levelItem Y position from item
                //node.Position = new Vector2(item.PositionX, -node.Sprite.Origin.Y);
                node.Position = new Vector2(item.PositionX, item.PositionY);
                node.Speed = item.Speed;
                node.Direction = item.Direction;
            }

        }
Esempio n. 2
0
        void SpawnItem(LevelItem_1 item)
        {
            GameNode node = null;

            if (item.Type == ItemType_1.EnemyInterceptor) node = new EnemyInterceptor(Config.EnemyInterceptorSpriteSheet);
            else if (item.Type == ItemType_1.EnemyAvoider) node = new EnemyAvoider(Config.EnemyAvoiderSpriteSheet);
            else if (item.Type == ItemType_1.EnemyChaser) node = new EnemyChaser(Config.EnemyChaserSpriteSheet);
            else if (item.Type == ItemType_1.EnemyDasher) node = new EnemyDasher(Config.EnemyDasherSpriteSheet);
            else if (item.Type == ItemType_1.EnemyShooter) node = new EnemyShooter(Config.EnemyShooterSpriteSheet);
            else if (item.Type == ItemType_1.PowerupHealth) node = new PowerupHealth(Config.PowerupSlowAllSpriteSheet);
            else if (item.Type == ItemType_1.PowerupMissiles) node = new PowerupMissiles(Config.PowerupMissileSpriteSheet);
            else if (item.Type == ItemType_1.PowerupWeaponAutoBurst) node = new PowerupWeaponAutoBurst(Config.PowerupSlowAllSpriteSheet);
            else if (item.Type == ItemType_1.boss1) node = new boss1(Config.BossSpriteSheet);
            else if (item.Type == ItemType_1.PowerupDamageAll) node = new PowerupDamageAll(Config.PowerupSlowAllSpriteSheet);
            else if (item.Type == ItemType_1.PowerupFreeze) node = new PowerupFreeze(Config.PowerupMissileSpriteSheet);
            else if (item.Type == ItemType_1.PowerupDoubleShot) node = new PowerupDoubleShot(Config.PowerupSlowAllSpriteSheet);
            else if (item.Type == ItemType_1.PowerupTripleShot) node = new PowerupTripleShot(Config.PowerupSlowAllSpriteSheet);
            else if (item.Type == ItemType_1.PowerupAddBullet) node = new PowerupAddBullet(Config.PowerupAddProjectileSpriteSheet);
            else if (item.Type == ItemType_1.PowerupShotSpeed) node = new PowerupShotSpeed(Config.PowerupProjectileSpeedSpriteSheet);
            else if (item.Type == ItemType_1.Coin) node = new Coin(Config.CoinSpriteSheet);

            if (node != null)
            {
                //TODO: suppy levelItem Y position from item
                //node.Position = new Vector2(item.PositionX, -node.Sprite.Origin.Y);
                node.Position = new Vector2(item.PositionX, item.PositionY);
                node.Speed = item.Speed;
                node.Direction = item.Direction;
            }

        }